Samartha Ingle

There is an urgent need for a neoteric effort to break away from conventional methods of game design studies, theory, discourse, research, and applications in service of a fresh perspective.
Can video games be considered conversations?
This interactive experiment tries to illustrate points of interest from my thesis 'Conversation through Gameplay, and the gameplay-conversation competence model'

Samartha Ingle

Game Designer, Narrative Designer and Writer

Where do you see yourself in 20 years?

50 years old and making games on the moon

What was the most challenging experience during your studies?

The Global Pandemic

Who or what inspires you?

My friends and my family

How do you approach a new project?

With cautious optimism

What advice would you give to students who just started studying in your programme?

Ask questions and take risks

Have you changed during your studies? How?

I have

Why did you choose to study in your programme?

Because I love Video Games

How are you going to celebrate your graduation?


Say hi!

Maria Denise Dessimoz