LISTEN is a social campaign aimed to advertise the importance of pluralism. It suggests a simple, yet effective, tool - listening to each other. A complex and unorthodox visual style serves the purpos...
Exploration of form and fucnction led me to question the role of design in my life. Merging two polar opposites creates a great foundation for dialogue. CIRCLE CAN NEVER BE A SQUARE is impossible, but...
SEASON 227 is an interactively haptic visual essay publication, that thematizes the process of rediscovering a long-lost childhood daydream by visualizing an interaction one may have between one’s p...
Musik schafft es komplexe Gefühle und Ideen zu transportieren und universal verständlich auszudrücken. Genau das kann man über Grafik Design auch sagen. Mit der Kombination von beiden: Albumcover,...
Cindy Köhlers Projekt SCHEIN UND SEIN – DIE ROLLE UND AUFFÜHRUNG DES SELBST thematisiert, wie wir uns gegenüber anderen darstellen, welche verschiedenen Gesichter es von uns selbst gibt und wie a...
Anlässlich ihrer Forschungsergebnisse erstellte Emilia Holstein die App SYNAPPTHESIE. Durch das App-Design versucht sie anhand simulierter Synästhesie, neue Ansätze zur Kreativitätsförderung ...
Francesca Fromme's MIRROR, MIRROR is a zine about the male gaze on social media. It visualizes how women are perceived online and how it affects their perception of themselves. Repeatedly, we see more...
RITZ IMPERIAL is a fictional grand hotel presented by Giulia Roncari. Starting from the work of Wes Anderson, the Ritz Imperial shows its identity in 1930s England. Thanks to graphic props designe...
A British artist and designer based in Berlin, Iona Liddle's BA thesis project THE NYMPH AND THE DRYAD examines how the comparisons between the cis-heteropatriarchal gaze can differ from the queer gaz...
Isabel de Urquia Lara's subNOTE is a project exploring graphic notation for Moog's Subharmonicon synthesizer. Analog modular synthesizers have been around since the 1960s and there is still no efficie...
With EBB & FLOW, Julia Oram created a series of documentary projects that focus on heritage, immigration, generational history, self, and a reflection on personal identity, and how it has impacted...
With MERCADONA, Marta Abadia redesigned an online grocery shop to provide accessibility for all users. Creating an understandable, clear navigational system and checkout process, MERCADONA sets out to...
Hirngespinste sind Gedanken, Stimmen oder Dämonen im Kopf eines jeden. Sie können laut, sie können leise sein. Manchen ist es nicht bewusst, dass auch sie Hirngespinste haben. Andere werden von ...
BLACK is an experimental short film by Mona Schüler. The film examines the topic of ‘inner demons’, standing for one's own expectations towards oneself. More specifically, the film captures the f...
Mit dem App-Konzept RITUALITY präsentiert Narmina Velidzanov eine Lösung, die darauf abzielt individuelle, kreativitätshemmende Faktoren zu identifizieren und mit Hilfe des Rituals zu lösen. A...
"The dismantling and reimagining of digital interfaces and digital tools to stimulate and reshape our realities." Design has become a highly digital process. We have grown to be accustomed to multiple...
BELARUS – GAMES OF OPPRESSION by Robert Ritter is an activism campaign that deals with a basic problem behind the Olympic Games. Too many times, they were hosted by corrupt regimes with a record of ...
Nhật Hạ / Summer's A COOL BACHELOR PROJECT questions the potential of some "love to hate" design and typography elements by using them to develop a brand style guide professionally unprofessional,...
„Feelings are the language of our soul. We communicate with others using words but our soul communicates to us through our feelings. Melancholy – the feeling of sadness and calmness in one. A mome...
Teona Kokhodze's MUSEUM OF GEORGIAN SCRIPT is a fictional institution of living thoughts. The multi-functional building illustrates and documents the story of Georgian writing development from its beg...
YEMEN is a hybrid exhibition by Weam Al-Kubati that takes two strings offline and online. YEMEN's goal is to inform and educate others about Yemeni culture, history, and heritage in a memorable way by...
Xinyi Tans Projekt EIN DIALOG ZWISCHEN ROHSTOFFEN UND LEBENSMITTELN stellt Fragen, die unser Verhältnis zu Lebensmitteln betreffen. Haben wir es vor dem Hintergrund der alltäglichen Verfügbarkeit v...
Für NORMALITÄT vereinigt Ben-Kevin Domke die 3D-Projection-Mapping, Schauspiel-Performance sowie Rap- und Instrumentalisten-Performance in einem Musikvideo. Thematisch setzt das Video sich mit d...
Film&Motion Designer & Animator...
Cristina Sophia Manuele fokussiert sich mit MEXICO, LONDON, HONGKONG auf die Möglichkeiten und Grenzen von Variationen in der Gestaltung von Serien-Intros. Thematisch werden fiktive Vorspannseque...
MEDUSA'S CURSE is a spoken poetry short film by Dilara Yildirim, intended to demonstrate how the female gaze could be implemented in film....
STRANGE TIMES is an interview series with documentary value by Frederik Willmann, portraying young creatives and their interests in a time of uncertainty. Willmann's project includes the first two pil...
Carla Rother gestaltet einen Walking Simulator, welcher die Geschichte einer Person erzählt, die nach dem Tod ihrer Großtante in ihr Dorf zurück kehrt. Durch den Besuch unterschiedlicher Orte im Do...
In his game project WORKSPACE, Christopher Bukal Chilicuisa is exploring the positive sides of ludo-narrative dissonance....
VALLEY OF RUNES is a level design concept with a focus on immersion which should be supported by environmental player guidance. In his project, Frederic Wendt deals with the question "How can player g...
With SNEAK N' PEEK, Gjemel Likaj and Cagatay Aydin worked collaboratively to create an immersive, adaptive and therefore unique stealth game experience. Gjemel Likaj examines the question on how to cr...
NOT CHESS is a tower defense game, developed by Hariharan Anpalagan, with a chess theme to represent the underlying battle between two sides. Aside from that, Anpalagan has implemented a demo monetiza...
TOWN OF FORGOTTEN HEROES von Matthias Voigt erforscht, wie ein narratives Spielerlebnis durch prozedural generierte Narration emergent erzählt werden kann.Die Spielenden schlüpfen in die Rolle e...
maxekinney.itch.io/operation-co...
You like dying over and over again just to stick it to your underlings, then this is the right game for you. Learn and adapt by dying. If this premise interest you then please check out The Great Yosh...
The castle of pain, an adventurous experience that can be dangerous and painful, Many creatures entered it, but none came out! Owlet a creature from the sky has decided to enter it and disco...
MILKY RAINBOW is an erotic, visual novel-style game created by Robin Vanessa Struss that includes Tamagotchi and dating-inspired mechanics....
There is an urgent need for a neoteric effort to break away from conventional methods of game design studies, theory, discourse, research, and applications in service of a fresh perspective.Can vi...
Tung Thanh Cao's game THE GREAT YOSHA aims to explore the concept of conversation in a world where everyone is connected through their emotions. By slipping into the role of The Great Yosha, Serban, t...
In Yunxu Sang's game ANIMAL ADVENTURE, the player mistakenly enters a mythical world. A place where countless demons and monsters are imprisoned. To get out, the player is being told, there is only on...
HAIR IT IS is a zine created by Chantal Marie Biwersi, exploring and highlighting the unique texture of Afro hair and patterns that can be seen in Afro hairstyles through acrylic illustrations. The ac...
For NORTH KOREAN PROPAGANDA POSTERS, Donghoon Kang has created posters, combining the typical style of a North Korean propaganda poster with the painful and gloomy stories of North Korean defectors. <...
SEX TROUBLES ME is a diary-style zine made by Emily Kammüller dealing with the complex intricacies of sexuality, agency and the fear of being yourself. Directed mainly at women and gender-nonconformi...
Popular media shows the events of the American Revolutionary War, its protagonists and their consequences, from the perspective of the American patriot. But what about the British? Were they really th...
The comic UTOPIAN DREAM, DUST by Jaron Riediger is about two characters named Vio and River surviving in a dystopian world, turned into a desert by climate change.River, who is living in this worl...
Im illustrierten Buch VON FEIEN UND KOBOLDEN visualisiert und beschreibt Laura Meckelburg eine Auswahl an Waldgeistern aus der deutschen Mythologie. Das Werk bietet einen Einblick in die Erzählungen ...
Mit WHAT IF? A SUSTAINABLE WORKSPACE illustriert Lina Krug gemeinsam mit der Sustainability Group am Max-Planck-Institut für Evolutionäre Anthropologie in Leipzig verschiedene Ansätze für nachhalt...
Melis Çelikel's project TRIPTYCH OF UNITY is a mix of illustration and 3D in a triptych format. An attempt to use mixed media to present storytelling from a new angle....
The multidisciplinary project CLOUD 120* created by Ahmed Al Zeyat goes under the digital reality realm. It introduces an experience that integrates public sculpture with music audiation in an interac...
Almost everyone believes in some sort of Afterlife. The stories of people who have experienced NDEs live to tell of a highly aesthetic experience. This project analyses the pathicity of NDEs fro...
For his documentary work FELL THE TREES SO THE SKY CAN BEAR WITNESS, Jordan Murphy travelled to sites related to anti-black lynching & mob violence in his home state of Illinois. The work is an at...
In der Anwesenheit der Dinge wird das Abwesende wach. Und in der Abwesenheit der Dinge kommt das Anwesende an die Macht. – Laura Maria Görner...
ABOVE THE CLOUDS by Late Night Circus...
“If the act of photography emerges from the dark intimacy of thoughts, why does the idea of a blind photographer appear to be a paradox?” - Marco Tapia Saavedra ...
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Theodore Corallo-Titus' photograhic series EXTENSIONS TO PERSONHOOD is a collection of 4 sets of works examining themes in which material acts as a visual conduit to the presumption of role, identity,...
In her series SELF-HEURISTIC PROCESS, Arefeh Ghadirinasab is questioning the rights of men compared to those of women. Coming from a society and culture full of limitation with the lack of freedom viv...
Carmen Elisa Iregui Acosta’s photo series TRANSFORMATION OF BEAUTY criticizes and mocks the big fashion and advertising industries about the beauty standards imposed with digitally created bodies. F...
In her photo series THE ORPHIC EGG, Maria Denise Dessimoz aims to express the phases of liminality in life. Her idea is based on the mythological motif of the cosmic egg which is found in various cult...
OF POEMS AND ARCHEOLOGIES, photographed by Maria Kassab, is the creation of a dreamlike narrative focusing on past and present memories about war, violence, and their relationship to religion. Her hom...
The photographic series EYE EXPANSION by Sepehr Kabirimajd is a glimpse into the lack of the mental factors performance in seeing the human body that a body cannot be depicted correctly without them. ...
The documentary photography project THE SHIP OF THE DESERT by Taimour Rabadi presents the sedentary and semi-sedentary Bedouin society where they are living in Wadi rum, Jordan. Some of them kept livi...
People with anxiety need a tool that provides different and customized types of relief in the middle of a panicked moment. They also need this tool to support them in the long term as they manage thei...
Adviye Dermus's identity design RE-ST is about how the past feelings and experiences affect our predictions about the future. Idea of RE-ST comes from a gas lamp which is invented in mid 1970s. In tha...
Let’s face it. Emotions are complex and let's remove this taboo off of women which says only we are complicated. Human Beings are an intricate work of art and we need apps (not just books) to unders...
With YOUR EMOTIONAL SELF, Elisa Roldán Restrepo – in collaboration with Amrita Dutt and Ruben Babu – is presenting AËR, an app that tracks emotions of the user. Building on the assumption th...
Due to Covid-19 pandemic isolation, many people started experiencing an intense feel of anxiety, creating issues in social environments. Panic attack is an increasing problem in adults, which could de...
PORTAL is an Augmented Reality Experience that present the creation story according to the Maya, Mesopotamia, India, Ancient Australians and Greek mythologies. It uses five illustrated markers and use...
For MIND-FIT, Nishanth Kumar – in a collaborative effort with Abhishek Pal and Manasi Pandkar – draws on the fact that times have changed when talking about mental health. Nowadays, mental health ...