With the research thesis ESCAPE FROMTARKOV POCKET QUEST GUIDE, Marco Silvestri's intention was to investigate the dependence between the cohesiveness, correlation, and ease-of-use within the game ques...
With his project WHO. ARE. YOU., Falk Blunck has developed an Origin Story Creator. This is Unity program lets players participate in the creation of a character by deciding their defining characteris...
EMPIRE DEFENDER is a pixel-style tower defense game. The players recruit several heroes with different abilities to defend their castle against an invasion of monsters. The game contains several level...
The demo for the game DISCARDED (ALONE) is Torben Mietzners work to let players encounter dangerous enemies in a story-driven world that is much bigger than themselves....
A project which questions how theme and gameplay are related to each other and what the theme / story of the gameplay is. Carried out by the following:...
Einst war die Telekinese und Traum-Aufzeichnung nur Fiktion. Heute sind sie Realität dank der technologischen Fortschritte auf dem Gebiet der Neurowissenschaften und deren Kommerzialisierung. Die Inn...
In den Seminaren Game Art und 3D Modelling, welche unterrichtsübergreifend stattfanden sollte ein Charakter Design unter bestimmten Spielmechaniken konzipiert und entwickelt werden. Dabei sollte der ...
5.000 Jahre vor der Informatikrevolution, die eine ständig wachsende Tsunamiwelle von Videospielen ausgelöst hat, hatten sich die Menschen im Gebiet des Fruchtbaren Halbmonds getroffen, um Brettspie...
This is a collection of all the digital games from the third Civic Game Jam....
BLEND IN IN BERLIN is a game about social conformity and the multi-layered nature of communities.You play as Ed, who is newly arrived in Berlin, trying to make his way through the city. Collect it...
HUMAN DETECTION SERCIVE is a game about a computer which has managed to find the answer to the question, “What is humanity?” However, only humans can gain access to the question. But how do you pr...
CLASSROOM is a game about passing notes in class.You are a new kid at school trying to make friends. You pass notes to try and develop relationships with your classmates.Classroom is designed ...
Based on reflection on Biopower and Biopolitics, PHARMAKRINE follows the self and externally imposed endocrine experimentations and of a subject on its rendered gender. Haunted by the embodiment of th...
We wanted to create a game to convey the experience of refugees fleeing their homes for the purpose of creating more empathy and understand what they have gone through before even reaching Europe. The...
CRYSTAL COLLECTOR is a game about a robot collecting crystals.His world has come to a dystopic place without Oxygen and with collecting all these little crystals he is able to restart the “Big C...
In the BABY FACTORY you play as a robot and have to train the babys, and choose how to bring them up. All of them have personal needs and preferences regarding their favourite food and toys.But st...
In RACIST ROBOCOP you are playing a cyborg policeman, that is programmed to be racist. As a player you have to solve different situations under time pressure.The field of view of the Cop and also ...
IQ POLICE, here the player has to answer some questions to the so called “IQ Police”, Humans live in a world, where machines claim to be smarter than the humans. So the IQ Police patrols the stree...
LOVE IS A TICKBOX is a game about the bond between a human and his cellphone.In the game the player basically has to choose matches on a Tinder-like platform and then find them on a map.So whi...
The “Video Collage” is more a visualisation then a game. But the team wanted to make visible how often we actually use machines in our daily life. But not such machines like our phones or pcs, but...
This game is about a player whichs identity is unknown. The player sits on an computer to work, but after a while some adds pop up and suddenly a quiz starts. The test is close to the “Turing Test...
Zu dem deutsch-jüdischen Festjahr anlässlich des 1700-jährigen Bestehens der jüdischen Gemeinschaft in Deutschland realisieren wir ein interdisziplinäres Ausstellungsprojekt mit Studierenden der ...
Als die Maskenpflicht in Supermärkten, auf Wochenmärkten und in öffentlichen Verkehrsmitteln mit Wirkung zum 27.4.2020 ausgerufen wurde, haben sich die Studierenden an die Siebdruckmaschine gestell...
Tung Thanh Cao's game THE GREAT YOSHA aims to explore the concept of conversation in a world where everyone is connected through their emotions. By slipping into the role of The Great Yosha, Serban, t...
AI plays a major role in video games. Instead of dealing with AI as opposition or ally to a player, Niklas Höhnk tries to asses the potential of AI as a tool and helper in the creation process of gam...
Based on the game BLOODLINE- THE LAST HEIR, Christian Katz developed an enemy AI that creates a believable atmosphere through its behavior in a sneak environment. For this purpose, the perceptions and...
MILKY RAINBOW is an erotic, visual novel-style game created by Robin Vanessa Struss that includes Tamagotchi and dating-inspired mechanics....
In BLOODLINE – THE LAST HEIR, a 3D stealth game with minor jump & run elements, Ferenc Bela Baldwin intertwined game (mechanic) design, level design and narrative design principles to shape its ...
BLOODLINE – THE LAST HEIR is a stealth game that combines sneak mechanics with minimal jump & run elements. Players take on the role of a young heir to the throne in medieval Britain, desperatel...
VALLEY OF RUNES is a level design concept with a focus on immersion which should be supported by environmental player guidance. In his project, Frederic Wendt deals with the question "How can player g...
NOT CHESS is a tower defense game, developed by Hariharan Anpalagan, with a chess theme to represent the underlying battle between two sides. Aside from that, Anpalagan has implemented a demo monetiza...
maxekinney.itch.io/operation-co...
You like dying over and over again just to stick it to your underlings, then this is the right game for you. Learn and adapt by dying. If this premise interest you then please check out The Great Yosh...
There is an urgent need for a neoteric effort to break away from conventional methods of game design studies, theory, discourse, research, and applications in service of a fresh perspective.Can vi...
In his game project VAMPIRE DUNGEON, Vincent Marvin Fehr explores the vast genre of horror and its impact on player experience by utilizing AI to amplify the horror aspect for the player....
With SNEAK N' PEEK, Gjemel Likaj and Cagatay Aydin worked collaboratively to create an immersive, adaptive and therefore unique stealth game experience. Gjemel Likaj examines the question on how to cr...
Carla Rother gestaltet einen Walking Simulator, welcher die Geschichte einer Person erzählt, die nach dem Tod ihrer Großtante in ihr Dorf zurück kehrt. Durch den Besuch unterschiedlicher Orte im Do...
TOWN OF FORGOTTEN HEROES von Matthias Voigt erforscht, wie ein narratives Spielerlebnis durch prozedural generierte Narration emergent erzählt werden kann.Die Spielenden schlüpfen in die Rolle e...
Mit DIE LUPEN DES ORIENTALISMUS entwickelte Deren Saylik ein gamifiziertes Tool, welches PoC-Charaktere aus dem Nahen Osten auf ihren Diversitäts- und Orientalismusgehalt hin überprüft. Das ana...
In his game project WORKSPACE, Christopher Bukal Chilicuisa is exploring the positive sides of ludo-narrative dissonance....
The castle of pain, an adventurous experience that can be dangerous and painful, Many creatures entered it, but none came out! Owlet a creature from the sky has decided to enter it and disco...
In Yunxu Sang's game ANIMAL ADVENTURE, the player mistakenly enters a mythical world. A place where countless demons and monsters are imprisoned. To get out, the player is being told, there is only on...
With his game GAMBLINGBLING, Eric Staici explores the temptation, extravagance and background of slot games....
"I can see that you are lost… Don't worry, lost one. I am here for you."...
A YEAR OF NIGHTMARES ist ein Science-Fiction-Horrorspiel, in dem eine Stadt von einer Entität namens „der Nebel“ in die Quarantäne gezwungen wird. Der:die Spieler:in übernimmt die Rolle ein...
Viele autistische Personen haben Probleme damit, Gesichter und Gesichtszüge zu erkennen, weil sie dazu neigen, den Blickkontakt zu meiden. Somit setzen sie sich in der Regel weniger als neurotypische...
How do you convey personality with only your hands? A huge part of the character animators’ job is to show who the character is and what drives them. In first-person games however, there are se...
LONELY WOODEN PUPPETS is an interactive 2D horror game inspired by the creepypasta of the same name. The creepypasta itself has been written by Laurie Bujnowski and uploaded online for anyone to read....
Deep Learning ist eine Möglichkeit, einer KI ein Behavior beizubringen ohne ihr zu sagen, was sie zu tun hat. Dies ist ein Themengebiet, welches bei Spielen noch keinen Einzug gehalten hat. Es gibt z...
PROTEA is a demo/prototype to show the combination of visual novel-like cutscenes together with a 3D interactive world for the player to explore. The story starts with the protagonist PROTEA as she a...
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