What Lies Ahead

Jose M. Pardo

WHAT LIES AHEAD is a video game presented by Jose Maria Pardo, that centers on existing video game genres, aiming to differentiate and delineate them from one another. It seeks to provide an understanding of the current gaming landscape.

To achieve this purpose, the project encompasses five distinct genres, inter-connected by a cohesive narrative revolving around the grieving process. The thematic core of grief not only serves as a unifying element but also provides a conceptual framework to select genres that align with the emotional and experiential requirements of each stage within the grieving process that the main character undergoes.

Jose M. Pardo

I am a Game Designer and Programmer with Peruvian heritage, currently freelancing from Berlin for MasterBase®.

Throughout my journey in becoming a Game Designer and Programmer, I have acquired proficiency in various tools and technologies, including Unity Engine, C#, JSON, JavaScript and Maya.

Prior to my pursuits in game design, I pursued studies in architecture at the University of Applied Sciences in Peru. This educational background equipped me with a unique perspective on design, fostering creative thinking and an ability to conceptualize objects and structures beyond conventional boundaries. Additionally, I developed skills in creating blueprints and scale models based on my architectural designs.

What is a good design for you?

Going through a bunch of sprints, figuring out what's working and what's not, all while bringing new ideas into the industry.

Who or what inspires you?

Indie games, since they are doing the heavy lifting in terms of innovation in the gaming industry

How do you approach a new project?

It depends on the project. If the game revolves around an object, the key is to make it enjoyable through various interactions. It's crucial to continuously explore different ways to discover the fun factor. On the other hand, if the game is centered around a concept, I recommend determining a compatible genre. Starting with a prototype and seeking feedback is a great way to refine the concept and enhance the overall game experience.

Have you changed during your studies? How?

Yes, I've acquired substantial knowledge on video game development and honed my ability to analyze them every time I play.

Why did you choose to study in your programme?

Ever since I can remember, I've had a deep love for video games, believing they have the power to convey more than a simple story. To me, video games represent an art form that profoundly connects with people. As a developer, they provide a unique opportunity to establish connections and express ideas and emotions that might be challenging in other forms of media.

Kateryna Zymina