With SNEAK N' PEEK, Gjemel Likaj and Cagatay Aydin worked collaboratively to create an immersive, adaptive and therefore unique stealth game experience. Gjemel Likaj examines the question on how to create games that adapt to the player. Cagatay Aydin's focus was on creating different ways to play the game, while having them all equally balanced.
SNEAK N' PEEK is a stealth game in which the player has to infiltrate an unknown enemy base and gather important intel about the evil doings of ‘Meli Corp.’. The enemies and the environment are constantly adapting to the player's mistakes and actions.
Are you the right spy for this job?
Gjemel Likaj - A Game Programmer with a passion for immersive and fun game experiences.
Cagatay Aydin - A Game Designer with the focus on small details and passion for Level Design when working on games.
G: As a Lead Game Programmer in a AAA-Studio.
C: Hopefully as a well known game designer in a good company.
G: Good design results in being able to show the intention of your craft without any explanation.
C: A game where even small details and mistakes from other past games were looked and considered at when creating a good game.
G: My most challenging experience was getting to know Visual Studio since I didn't have any prior coding knowledge.
C: Anything related to coding. I understand it but the vocabulary is just too hard for me.
G: My entire family inspires me since they always encouraged me to chase my dreams.
C: Mostly game designers form indie companies since they follow their heart and almost always try something new and crazy.
G: By informing myself how to do the fundamentals of my project and properly adjust my scope towards that.
C: By doing a lot of brainstorming first and then coming up with a lot of ideas to support it’s mechanics, playstyle, narrative, etc.
G: Be open minded and very communicative. COMMUNICATION IS KEY!!!
C: Focus on yourself and your strength and don’t get intimidated by others just because they might be more skilled at something you ain’t. Everyone has their own strengths and it might take some time to find them out. Don’t give up :)
G: I have become much more organized.
C: The way I look and think about games changed the most since you have different perspectives of something when looking at games by being a player or the developer.
G: I have always been a passionate gamer and wanted to make my hobbie to my job.
C: Because I've not only loved to play games in general, but also when I was younger, I liked and already worked on some games and gamemodes. So when I found out that I can study this programme, I was happy to do so.
G: Exams and assignments!!!
C: The theory lectures from anything which were not game design related.
G: Going for dinner with my best friends.
C: By celebrating with all of my closest friends.