Tobias Heukäufer

SCRU-E is a game featuring Procedural Animation. The player controls a small maintenance robot that explores a mine and can roll, jump and interact with objects by screwing them.

Tobias Heukäufer

My name is Tobias Heukäufer and I am a game developer specializing in game programming and coding as well as 3D Modeling and Sculpting.

Where do you see yourself in 20 years?

I will be a code lead in the games industry developing on and contributing to ground breaking games and technologies.

What is a good design for you?

Something that is fun to develop, play and appropriate for a given scope.

What was the most challenging experience during your studies?

Managing personal life/struggles and my studies as well as working together with uncooperative teammates.

Who or what inspires you?

My cats.

How do you approach a new project?


What advice would you give to students who just started studying in your programme?

Befriend people in general but especially a programmer to always ensure to have one in your projects.

Have you changed during your studies? How?

I am figuratively speaking a completely different person compared to the start of my studies. While it would take too long to elaborate on this further, becoming more mature and experienced is adequate to say I suppose.

Why did you choose to study in your programme?

I wanted to explore and study programming more deeply. The choice was between computer science and game programming/game design. I flipped a coin and it was heads for game design.

What are you not going to miss in your studies?

The undefined work times and uncertainty. This might not change now, but still.

How are you going to celebrate your graduation?

I have an interview planned for a full time position as a coder, which I consider a success regarding my studies. Afterwards, I'll get hammered of course and eat good foodies.

Say hi!

Justin Neumann