Escape From Tarkov Pocket Quest Guide

Marco Silvestri

With the research thesis ESCAPE FROMTARKOV POCKET QUEST GUIDE, Marco Silvestri's intention was to investigate the dependence between the cohesiveness, correlation, and ease-of-use within the game questlines and the effectiveness of the game to be able to perform well, to accumulate new players, and to ensure the “new-player-experience” is a positive one.

One main problem identified was that there is a lot of emphasis on visuals, mechanics, and rewards for mostly everything “late-game” in large multiplayer games. But little effort, resources and time were taken to create a beneficial game experience to new players within the community, without which the game receives no growth, both financially and commutatively.

Marco Silvestri explores the comparison between the questlines of the most popular MMOs and the revenue and working team size. It also looks into the percentage of new players to legacy players to see if there are sizeable/profitable new adopters to the game regularly. The thesis contains ample graphs, detailed documentation, API research, and crowd surveys, All of this condensed into a digestible, easily understandable comparison paper.

Marco Silvestri

Game Designer with a love for a rich narrative, and engaging game play.

Where do you see yourself in 20 years?

Hopefully in a brighter and better place.

What is a good design for you?

Something that has meaning throughout.

What was the most challenging experience during your studies?

Time.

Who or what inspires you?

The human imagination.

How do you approach a new project?

From now on, with more planning.

What advice would you give to students who just started studying in your programme?

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Have you changed during your studies? How?

I would say my magnifying glass has cleared.

Why did you choose to study in your programme?

The love of playing games.

What are you not going to miss in your studies?

Certainty.

How are you going to celebrate your graduation?

Go home.

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