With the research thesis ESCAPE FROMTARKOV POCKET QUEST GUIDE, Marco Silvestri's intention was to investigate the dependence between the cohesiveness, correlation, and ease-of-use within the game questlines and the effectiveness of the game to be able to perform well, to accumulate new players, and to ensure the “new-player-experience” is a positive one.
One main problem identified was that there is a lot of emphasis on visuals, mechanics, and rewards for mostly everything “late-game” in large multiplayer games. But little effort, resources and time were taken to create a beneficial game experience to new players within the community, without which the game receives no growth, both financially and commutatively.
Marco Silvestri explores the comparison between the questlines of the most popular MMOs and the revenue and working team size. It also looks into the percentage of new players to legacy players to see if there are sizeable/profitable new adopters to the game regularly. The thesis contains ample graphs, detailed documentation, API research, and crowd surveys, All of this condensed into a digestible, easily understandable comparison paper.
Game Designer with a love for a rich narrative, and engaging game play.
Hopefully in a brighter and better place.
Something that has meaning throughout.
Time.
The human imagination.
From now on, with more planning.
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I would say my magnifying glass has cleared.
The love of playing games.
Certainty.
Go home.