Using Cinematography to Tell Stories in Games

Hanna Borbola

In many game scenarios the player has full control over the camera, and the developers can only partially influence how the environment will be presented without cutscenes. However, the developer can control what is on screen through use of specific tools to direct the player's movements and attention. A truly cinematic experience can be achieved by adapting film concepts such as shots, editing, and 2D screen design as well as understanding how the player interacts with and perceives the game environment. Hanna Borbola's project focuses on showcasing cinematographic principles implemented in a prototype where camera behaviour and level design work together to guide the player's eye.

Hanna Borbola

I'm a game artist with an interest in environment design.

Where do you see yourself in 20 years?

Working on a project that I'm proud of.

What was the most challenging experience during your studies?

Trying out fields I was not comfortable with before.

Who or what inspires you?

Creating engaging experiences to tell stories.

How do you approach a new project?

With a long list of questions.

What advice would you give to students who just started studying in your programme?

Build your network and experiment within your field of work as much as you can.

Have you changed during your studies? How?

I became more open about sharing my ideas.

Why did you choose to study in your programme?

To challenge myself.

What are you not going to miss in your studies?

The sometimes overly long lectures.

How are you going to celebrate your graduation?

Not as I planned, but I will figure out something.

Say hi!

1 comments in total

Bro9 2021-02-13 00:04:42


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