In his game project VAMPIRE DUNGEON, Vincent Marvin Fehr explores the vast genre of horror and its impact on player experience by utilizing AI to amplify the horror aspect for the player.
Game Programmer with no talent for 3D asset production.
I don't know, I never plan that far ahead. I just want to do something that I enjoy and live a life that still lets me enjoy the small things.
Good design does not need to be something flashy or tell you how great it is. It can be something the player does not notice but still be meaningful to the overall experience of the player.
Mostly time-management.
My family and friends. They keep me going even through hard times.
I take a lot of time preparing for a project, mostly to keep it organized and easily manageable.
Take your time! In my case, the programming took some time getting used to and it's not shameful to use Google to help you with stuff that you do not understand or need help with! Everyone has to start from scratch and do not let it discourage you from reaching your true potential!
I've learned to focus more on my skills by comparing myself to what others can do that I can't but in a way that does not discourage me. It just shows me how much I can still improve.
I've been playing video games since I was little and was fascinated ever since. It lead me down this path and I am happy I chose to stay on it.
Having to use public transport for 2 hours to get to the university.
Most likely going to be an evening with my family.