The Sacrifice is a 2D adventure game that tells a story about love, loss and an ultimate sacrifice.
This project analyzes how video games can help us reflect our own mortality and how this serious topic can be interpreted as a meaningful game mechanic. Furthermore, it emphasizes 'meaningful Play' by offering the Player different choices which will heavily influence their own experience.
Players experience the story of a romantic couple and how they got torn apart by an untimely death. But since the main character is unable to accept the loss of their beloved partner, they decides to travel to the underworld to retrieve her themself.
<The Sacrifice> is designed to counter our so called 'Death Denying-Culture' seen across all media by openly displaying death related and drawing an analogy between death and its core game mechanic- Every choice players make will come with permanent consequences and can't be ignored.
I'm an 2D Artist and Game Designer. My biggest interests focus on designing fun concepts and also Project Management.
I consider games as a medium with very unique qualities and I aim to explore these even further in the future
Running my own game development company and working on my dream projects with friends!
Concepts that try to push boundries, provoke and asks questions
To keep pushing my own boundries by always trying something new.
All kinds of Indie games that try something new. Music and other Artforms too.
With a well defined concept, lots of enthusiasm and coffee!
Don't be afraid to make mistakes-How else do you expect to learn something from your experiences?
I gained more confidence in my abilities
Beacause I want to add a certain 'know how' into my future game projects
The fees and lack of service lol. And the programming classes.
By sleeping and catching up with all the games I missed out on