This project aims to illustrate that interactions between players increases intrinsic motivation and enjoyment.
Operation: CO is a co-operative 2d physics-based puzzle platformer, where one player takes control of a helicopter with a claw suspended by a chain, and the other player controls a character on the ground who can run, jump, and latch on to surfaces. The player controlling the helicopter can use their claw to interact with the environment and help the other player. The goal of each level is to try to either get the grounded player to the goal, or a throwable object.
The game focuses on cooperation between 2 players, where they must work together to progress, including scenarios where the helicopter player must help the grounded player traverse gaps, and where players must coordinate switch and buttons presses to allow the other player to proceed.
working as a lead designer/programmer for a company
Something that does what it is intended to do well
I realized halfway through my studies that I enjoyed programming, but at that point there
My own personal experiences in life
focus on mechanics first, the core gameplay loop, smooth controls and art come later
don't stick to what you know, branch out and try to do different things
I realized that I quite enjoy coding, and moved from a purely Design focus to a coding/design focus
Video games have made me who I am today, and I want to be
I will be working in the field, and be given instructions on what to do. A lot of my assignments were open ended, allowing me to do anything. That unfortunately gave me too much of a lack of focus on what I should do.
by looking for a job in the industry