Quantum Psycho

Mark Komives

In the thesis project "Quantum Psycho," the focus was on examining the impact of AI-generated resources on the creative workflow within game design. The primary aim was to assess whether creators maintain their innate creativity or transition into more of a curator's role during the developmental stages. The central objective encompassed identifying the boundary where human creativity potentially diminishes and exploring the contributing factors.
As an integral part of this investigation, experiments were conducted involving the integration of AI-generated textures into the game development workflow. These experiments were instrumental in comprehensively analyzing AI-generated resources' influence on the development workflow.

Mark Komives

Welcome, I am a graduate student studying game design. Over the years, I have had the good fortune to work in a number of professional fields, including graphic design, web development, video/image editing, and UI/UX design which could be useful in the games industry. Right now, 3D modeling and its related fields are my main areas of interest.

Where do you see yourself in 20 years?

I see myself in the games or film industry, where I can work on great and inspiring productions in a leadership position. The idea of having my own studio also appeals to me, but first, I would like to build a good reputation within my professional circle.

What is a good design for you?

Good design, for me, is something that is easy to understand and captures the atmosphere of the production without losing the ability to access functions quickly and clearly.

What was the most challenging experience during your studies?

I've learned the importance of not overcommitting and planning projects in a way that ensures I can deliver on my commitments. It was a challenge that accompanied me through the first three semesters.

Who or what inspires you?

John Romero is the one who has always inspires me. He is a person who has laid very solid foundations in the games industry.

How do you approach a new project?

Initially, I evaluate the foundational expectations, such as deadlines or task complexity, before assessing the available resources and opportunities. Once these essentials are established, I proceed to brainstorm and execute the ideas.

What advice would you give to students who just started studying in your programme?

I might speak most confidently about 3D modeling, but can be true on everything that is related to Game Design. Remember, university offers a foundation, peers give advice, but ongoing personal development is key. Don't stop learning after the lectures. Dedicate time for continuous progress.

Have you changed during your studies? How?

I now view things from multiple perspectives, and notably, my management skills have shown the most improvement.

Why did you choose to study in your programme?

It was an Atari 2600 Darth Vader edition that got me interested in gaming and computer science. I love creating music and I also have a degree from an art school. I was motivated to apply to this program by the combination of these passions.

What are you not going to miss in your studies?

Writing documentation, I prefer the practical parts of a project. Of course, this does not mean that I will not write documentation in the future. :)

How are you going to celebrate your graduation?

During my days in Berlin, I'd like to go to a restaurant and then enjoy the nightlife. After returning to Cologne, a solid celebration with close friends and family.

Darya Nikolayenko