Pallavi Patnaik presents the 3D animated short film DROP ISLAND which features a computer-generated fantasy world of social media. The film highlights the human dependency on the fantasies of social networking, with the vortex of a digital world governed by phoniness, insincerity, and clouded judgment. The film is presented in the form of a vapourware meta-verse that aims to redirect people to reimagine social media as transcending a digital screen, becoming a physical reality.
In general I'm a very calm and quite type of person, it may sound a bit boring but I spend most of my time in art, sci-fi/ fantasy books, gaming, music, etc. I'm a Product Designer with a diverse background that includes Product, Industrial, Visual and User Experience Design. I have been progressively growing and widening my Design Thinking approaches throughout my design education journey. I'm passionate about improving and adding value to people's lives through creating products and services. I am constantly looking forward to dealing with challenging projects in the most minimalist ways and learn to create innovative human-computer interactive experiences through this process. I am currently interested in exploring how Technology, Design and Art can intertwine with each other in this digital age to bring about an influential change and inspire new ways to shift mindsets.
I see myself evolving with the constantly changing world of design and eventually establishing my own multidisciplinary design firm.
Any product that impacts and improves people's daily lives.
The most challenging experience was the fact that the entire course was online due to the pandemic and also keeping up with the deadlines for projects.
I find inspiration in my surrounding, everyday objects and life.
I approach it with an open mind, lateral thinking and I try to merge tangibility and intangibility using different design mediums in projects.
Strongly believe in your creative ideas and strive hard to make that idea a reality!
I have learned how to use my strengths and weaknesses to the best while approaching a project. I have adapted myself to work around projects out of my comfort zone. I have pushed myself to think how any data can be represented in the most creative ways.
I enjoy creating physical and digital products. Moreover, I was passionately keen on learning about how screen based product can create a unique user experience.
The super confusing guidelines.
Amazing food🍻 + 😴😴😴😴