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FPS Animation: Personality and Performance

Kay Seifert

How do you convey personality with only your hands? A huge part of the character animators’ job is to show who the character is and what drives them. In first-person games however, there are several restrictions to what the animator can achieve. Between utilizing the animation principles and ensuring a good gameplay experience it is no easy task to convey personality from a first-person view. This project utilizes guidelines that aim to help the animator achieve this goal.

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Kay Seifert

Kay Seifert is an easily enthused, aspiring 3D gameplay animator and part-time level designer with knowledge in rigging, VFX, sculpting, and drawing as well. When he's not geeking out about animation-related things or taking care of his 28 house plants, he's most likely busy being fascinated by people, the way they think and act and what moves them, or by mantis shrimps.

Where do you see yourself in 20 years?

I can see myself teaching and guiding students at a university or school while still working as an animator on my own projects, or perhaps freelancing. My current goal is to get a master's degree and I am considering pursuing a PhD after that.

What is a good design for you?

Coherence. I have a lot of fun trying to figure out how things are connected and intertwined.

What was the most challenging experience during your studies?

Just about everything was quite challenging as we had many deadlines, several big projects simultaneously and had to figure out how to perform well while still learning how to do things.

Who or what inspires you?

I find a lot of inspiration in silence and nature as it helps my thoughts to flow freely. I find people interesting and how their desires, fears, and what they love affects how they act and move.

How do you approach a new project?

Usually I try to find an overarching theme that I can relate every detail of my work back to.

Have you changed during your studies? How?

I've recently grown to look at my studies and career development with a lot more ease. There are still many things I'd like to do and learn and I am looking forward to do that at my own pace.

Why did you choose to study in your programme?

Studying Game Design was a very calculated decision since I have many varying interests, and the everchanging games industry seemed to combine many of them.

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2 comments in total

Gabriela und Eva 2021-02-12 19:11:23

Well done Kay! Deine Bachelor-Arbeit war superinteressant und sehr anspruchsvoll und Deine Abschlussworte nach der Vorstellung Deiner Bachelor-Arbeit waren herausragend!

Bela 2021-02-12 19:04:50

2/5 uploaded files seem to be broken. :( Would have loved to see the "Select Level" take me to a different area with different animations. I hope I didn't miss anything (idle, shoot, reload and jump animations). Feels pretty nicely done to me and seems to accentuate the more grandiose character/personality of the player character. Well done, Kay! :)

Annika Urbanski