How do you convey personality with only your hands? A huge part of the character animators’ job is to show who the character is and what drives them. In first-person games however, there are several restrictions to what the animator can achieve. Between utilizing the animation principles and ensuring a good gameplay experience it is no easy task to convey personality from a first-person view. This project utilizes guidelines that aim to help the animator achieve this goal.
Kay Seifert is an easily enthused, aspiring 3D gameplay animator and part-time level designer with knowledge in rigging, VFX, sculpting, and drawing as well. When he's not geeking out about animation-related things or taking care of his 28 house plants, he's most likely busy being fascinated by people, the way they think and act and what moves them, or by mantis shrimps.
I can see myself teaching and guiding students at a university or school while still working as an animator on my own projects, or perhaps freelancing. My current goal is to get a master's degree and I am considering pursuing a PhD after that.
Coherence. I have a lot of fun trying to figure out how things are connected and intertwined.
Just about everything was quite challenging as we had many deadlines, several big projects simultaneously and had to figure out how to perform well while still learning how to do things.
I find a lot of inspiration in silence and nature as it helps my thoughts to flow freely. I find people interesting and how their desires, fears, and what they love affects how they act and move.
Usually I try to find an overarching theme that I can relate every detail of my work back to.
I've recently grown to look at my studies and career development with a lot more ease. There are still many things I'd like to do and learn and I am looking forward to do that at my own pace.
Studying Game Design was a very calculated decision since I have many varying interests, and the everchanging games industry seemed to combine many of them.