Not Chess

NOT CHESS is a tower defense game, developed by Hariharan Anpalagan, with a chess theme to represent the underlying battle between two sides. Aside from that, Anpalagan has implemented a demo monetization feature in order to support certain cases in his thesis. The game still could be enjoyed for the progressively difficult levels that surprise the player with different types of enemies from chess.

I am not really sure if I would still be interested in working in the Games industry. As I am planning to study business administration in the future I might end up working in a different field but I will still be making games in my extra time as I love watching a game grow from a prototype to a fully developed game.

A good design in my opinion is when multiple aspects work together in a sequence to provide the audience with a unique experience. A good design should be able to provide "fun" to the player.

For me, the most challenging experience during my study was group projects where I might need to work on something that I would enjoy doing/working on.

Most games I play inspire me, especially certain mechanics in some games are so perfect that I would want to make a game around the singular mechanic.

If I am the leader of the project I would like to make sure everyone is interested in the project and make a solid team balance where the work is divided equally between the members and make sure everyone is able to do the designated tasks.

I don't want to be very technical here, make as many good friends as you can in your program. Everyone including you is good at something or the other. So knowing your friends can help you make a good team and therefore make great games.

I have always enjoyed playing games. So, eventually as a kid, I was curious how these games that I enjoy so much were made. At a certain age, I just decided that it would be fun to use the gamer in me to make games.

There are a lot of things that come to mind when I think about my study here at UE. But I would mostly miss my friends and the student life that we enjoyed together.

I would probably go out with my Game design(GD) friends and have a night out speaking about all the fun things we did during this wonderful period.

Say hi!

Phillip Oliver Gordziel