Carlo di Pablo added a fashion system to the previously developed hack-and-slash game Rave Cage Carnage. The system is aimed at giving the player maximum creative freedom while not getting in the way of the core gameplay. By wearing outfits that fit the requested mood and playing the game, the player earns Fashion Points with which they can acquire new clothes and expand their wardrobe.
I'm a game artist and 3D generalist with a background in illustration and a deep interest in all forms of narrative media.
Working as an art lead on a medium-sized project... or face down in a ditch.
This question is too vague to be able to reply to it in a meaningful way.
Finding a healthy work/life balance. I'm still working on that, to be honest.
Yoko Taro, Suda51 and any game developer willing to take career risks to break conventions.
Stalking through the tall grass to catch it on its downwind side.
Be curious and set your own goals. If you want to coast along, you're wasting your money.
I've gone from zero knowledge to a decent specialization in Game Development. I've also gotten slightly fatter and more pedantic.
I like videogames.
The bureaucracy and time-wasting.
Filling out a questionnaire about it, apparently.