Benjamin Rose

SCRU-E is a game featuring Procedural Animation. The player controls a small maintenance robot that explores a mine and can roll, jump and interact with objects by screwing them.

Benjamin Rose

I'm a Technical Designer.

Where do you see yourself in 20 years?

Working on games I enjoy myself.

What is a good design for you?

One that actually is enjoyable for the user, instead of being 'correct' on paper.

What was the most challenging experience during your studies?

Attempting to create full experiences in very limited time frames.

Who or what inspires you?

The games I play and people I work with.

How do you approach a new project?

Despair at the amount of possibilities. Then try to find a core experience.

What advice would you give to students who just started studying in your programme?

Have fun with it. Experiment. When creating a game start making something playable fast instead of discussing for too long and make sure to get a lot of iterations in.

Have you changed during your studies? How?

I have improved a lot of my soft (especially communication) and hard skills.

Why did you choose to study in your programme?

The mix of technical challenge and social (group) challenges.

What are you not going to miss in your studies?

My professors. Also having a secure space to experiment freely.

How are you going to celebrate your graduation?

Hit the gym. Then sleep for a day.

Say hi!

Long Tran