"Prison-Heart-Break" is a 2D-Dating-Simulator, in which the player takes the role of a warden for a dystopian, sci-fi prison in space. There, three unique inmates await, who the player can get to know better to slowly uncover their secrets.
My role in this project was to design the datable characters, while a special focus laid on integrating uncanny design traits into the characters' appearance, as they would slowly transform from humans into creatures.
The game was created in collaboration with Rufus Tornquist (Game Design & Coding).
Learning how to code. I miserabely failed.
Suddenly being picked to share my screen during lectures.
Playing lots o games. Finally.