Insomnia(c): Video Game Space as the representation of the creator's psyche

Insomnia(c) is a fever dream-like experience that unfolds within the confines of a bedroom. Created by Mylène Ben Osman, the game invites players into the creative and personal space of its creator. Inspired by surreal art, this experimental game explores the intricacies of the human mind. Through object interactions, players unlock doors to a deeper understanding of the creator's psyche, transforming the virtual space into a symbolic canvas that blurs the lines between reality and imagination. The project creates a bridge between different art mediums that have played a crucial role in the creative process of the game's creator. It proposes a broader understanding of how virtual spaces can be used to tell stories and evoke emotions.

Play the game: https://myllenium-mylene.itch.io/insomniac

is a Visual Artist & Game Designer based in Berlin, Germany.
Her work essentially focuses on environment art and the creation of meaningful games and experiences. Mysteries of the mind and dark nature are themes that are often represented in her creations. And used to convey strong emotions to her audience.

In a place where I feel at home

An eye-catching design

Accepting mistakes

Contradictory emotions

By thinking about what I want to express

Don't be scared of experimenting. Think about the emotions you want to evoke

Yes. I feel like I own my place in the gaming industry

To invite people to interact with my own worlds

The university's lack of professionalism regarding communication and organization

With a long day of doing nothing

IAN KIPLIMO BUSIENEI