This project, a 3D blockout level, showcases a wide range of player navigation methods and techniques through a linear experience in this fast-paced first-person shooter focused on arena combat inspired by the intensity of DOOM-like gameplay,
Hussam is a level designer with a speciality in single-player games.
As a Creative Director at a game studio
A design which shows, and doesn't tell.
How to produce quality content for my portfolio.
Mentors and associates.
Try to understand every part of a project before starting work.
Try to find your niche as soon as possible, spend the remainder of your studies refining your craft, and work on each project as if it is going in your portfolio. Take action, and network, not just in your city or country.
Hussam gained a better understanding of game development and level design.
Never intended to have a career in games, but someone told Hussam that he might have a talent for it.
The commute to university.
Play some games for a change.