Project Wannabe

Hussam Yasar Raja

This project, a 3D blockout level, showcases a wide range of player navigation methods and techniques through a linear experience in this fast-paced first-person shooter focused on arena combat inspired by the intensity of DOOM-like gameplay,

Hussam Yasar Raja

Hussam is a level designer with a speciality in single-player games.

Where do you see yourself in 20 years?

As a Creative Director at a game studio

What is a good design for you?

A design which shows, and doesn't tell.

What was the most challenging experience during your studies?

How to produce quality content for my portfolio.

Who or what inspires you?

Mentors and associates.

How do you approach a new project?

Try to understand every part of a project before starting work.

What advice would you give to students who just started studying in your programme?

Try to find your niche as soon as possible, spend the remainder of your studies refining your craft, and work on each project as if it is going in your portfolio. Take action, and network, not just in your city or country.

Have you changed during your studies? How?

Hussam gained a better understanding of game development and level design.

Why did you choose to study in your programme?

Never intended to have a career in games, but someone told Hussam that he might have a talent for it.

What are you not going to miss in your studies?

The commute to university.

How are you going to celebrate your graduation?

Play some games for a change.

Darya Nikolayenko