This project revolves around the creation of the visual identity of a rogue-like shooter. The game is called SYSTEM RED. The images available include designs of the main game logo, faction logos, loading screen, main menu, inventory, items, close-up icons, death screen, and others. For extensive details about the project, if possible, it is recommended to check the Process Documentation Booklet.
Working as a freelance or in a company in the creative sector.
Check out the "10 principles of good design by Dieter Rams"
Everything was challenging, in a good way.
Great designers, my parents, what I see from my surroundings.
Firstly I try to write down three-five core values/key words that encompasses the visual aspect of the project. I try to stick to them through all of the process.
Don't worry too much, use your eyes a lot and revisit things that you think are good design. If you can take a shortcut to achieve the same result, take it, quality work matters, not the time you spent on it.
I have learned more than I could ever write, both outside and inside university.
I always had a will and interest to create.
Multi-tasking, but unluckily I will have to keep doing that also outside my studies.
Traveling.