System Red

Nicola Massarini

This project revolves around the creation of the visual identity of a rogue-like shooter. The game is called SYSTEM RED. The images available include designs of the main game logo, faction logos, loading screen, main menu, inventory, items, close-up icons, death screen, and others. For extensive details about the project, if possible, it is recommended to check the Process Documentation Booklet.

Nicola Massarini

Where do you see yourself in 20 years?

Working as a freelance or in a company in the creative sector.

What is a good design for you?

Check out the "10 principles of good design by Dieter Rams"

What was the most challenging experience during your studies?

Everything was challenging, in a good way.

Who or what inspires you?

Great designers, my parents, what I see from my surroundings.

How do you approach a new project?

Firstly I try to write down three-five core values/key words that encompasses the visual aspect of the project. I try to stick to them through all of the process.

What advice would you give to students who just started studying in your programme?

Don't worry too much, use your eyes a lot and revisit things that you think are good design. If you can take a shortcut to achieve the same result, take it, quality work matters, not the time you spent on it.

Have you changed during your studies? How?

I have learned more than I could ever write, both outside and inside university.

Why did you choose to study in your programme?

I always had a will and interest to create.

What are you not going to miss in your studies?

Multi-tasking, but unluckily I will have to keep doing that also outside my studies.

How are you going to celebrate your graduation?

Traveling.

Anastasiia Verbytska