PROJECT SEEREAL. by Maryam Abdulhameed uses Augmented Reality (AR) gamification to share sensible information that aims to inspire public's imagination. Four experiences are presented (Nike challenge, Nike Reveal, Find the World Cup Ball, The World Cup Teleport Gate) using different types of customer-business interaction, each illustrating a new way of intriguing the viewer's creative sense.
Teaching, and running my Studio
Not being in campus.
1) Research the topic
2) Develop a concept
3) More research; about my concept
4) Read about similar project and competitors (Comparative analysis)
5) Sketching- implementation.
This programme requires a lot of time.
Yes. I was exposed to new tools and to a new way of thinking. The classes given by professor Peter truly inspired me into looking at design and concepts from another perspective.
To learn more about innovative design
The freedom of designing and choosing my own projects and the tasks