Who. Are. You.

Falk Blunck

With his project WHO. ARE. YOU., Falk Blunck has developed an Origin Story Creator. This is Unity program lets players participate in the creation of a character by deciding their defining characteristics. Contributing to their defining life experiences lets you grasp the results of how your choices play out.

Falk Blunck

Game Designer

Where do you see yourself in 20 years?

Senior Narrative Designer at a lovely, medium-sized game development company in the USA. We will have the resources to make wonderful games, but aren't so large as to be forced to cave in to the pressures of the capitalist market too much. Because of this, we push the envelope of what exists in the mainstream, and freely follow our own creative vision.

What is a good design for you?

When the designer put a piece of themselves into it, a project can transport the emotion that motivated them to create in the first place. Good design shares an emotion worth sharing with the audience.

What was the most challenging experience during your studies?

Academia is a foreign land to me. Adhering to rules and tribulations of completing research and theory related tasks proved most unnatural for me, I far prefer approaching any aspect of life with subjectivity and humanity.

Who or what inspires you?

Many pieces of media, such as series, music or video games have sucked me out of reality and into the world of their emotional landscape. When the mind is made to travel to where the author went at one point, inspiration is a given.

How do you approach a new project?

I prefer to follow the motivation, rather than logical approaches. If an idea excites me, I might figure out what it could grow into before taking responsible steps to structure the project. Only if I am creatively invested can the project come to life in the end.

What advice would you give to students who just started studying in your programme?

I would tell them not to take studying too seriously. The world of bureaucracy and society at large will have you believe that their way of doing things is the only acceptable path, and that a degree is something of a prerequisite for intelligence. This is not true. Use what you can get out of the programme, learn what you feel you need to know, and leave the rest behind.

Have you changed during your studies? How?

Since it has been four years, I have naturally changed a lot. I do not believe it was due to studying, though. Perhaps I have become more fragile under the constant pressures, but I hope to remedy that as soon as the unpaid work is complete.

Why did you choose to study in your programme?

I focused on Game Art and Game Design, leaving Game Programming behind. Especially the construction of narratives and game spaces pulled me in. Beyond that, I tried to deepen my illustration skills as much as possible in order to visualize my designs better.

What are you not going to miss in your studies?

The academic approach, deadlines, working a lot for no money with a real job on top of it, pressure, and lackluster communication and organization.

How are you going to celebrate your graduation?

By finally enjoying summer as much as I can. I will be more tan than ever by the end of this year. I am looking forward to swimming in a lake and lying in the sun after, no worries about university clogging up the back of my mind.

Say hi!

Merle Cooper