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DER UNSICHTBARE GAST

by Alejandra Prieto Oliver

Das Tagebuch von Alejandra Prieto Oliver mit dem Titel „Der unsichtbare Gast“ behandelt das Reizdarmsyndrom, mit dem die 21-Jährige seit einem Jahr zu kämpfen hat. Sie gibt anhand von Bildern Ei...

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REISE INS ERWACHSENENLEBEN

by Anastasia Gridneva

...

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ЦIНА СВОБОДИ - «THE PRICE OF FREEDOM»

by Anastasiia Kucherenko

"The price of Freedom" - visual reflection on the consequences of Russian war in Ukraine followed by poems of a revivalist of the Ukrainian language and culture, a political oppositionist to the Russi...

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LIVING A FAIRY TALE

by Anastasiia Sebina

living a fairy tale...

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DUTCH DESIGN MUSEUM

by Frederique Bierhorst

This project, informed by Frederique's BA thesis on Dutch Graphic Design in the visual identities of Stedelijk Museum, Melkweg and Paradiso in Amsterdam, aims to create a comprehensive visual identity...

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VIRTUAL REALITY RECONSTRUCTION: MEMORIES

by Hanqiu Lu

AI as the brush, the computer as the canvas....

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OVEIRA - FREE YOUR THOUGHTS

by Hing Yi Tam

In a world that values constant productivity, daydreaming is frequently regarded as a waste of time. But is it really? The project challenges the negative perception of daydreaming, presenting it as a...

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Trauma Crematorium

by Kris Genevieve (Changmin) Choi

Kris Genevieve's Trauma Crematorium project aims to create a transformative and healing space for individuals to confront and process communal trauma. By delving into the past, documenting traumatic e...

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SOUL IN PROGRESS

by Kuralay Sultan

"Soul in Progress" is an innovative board game that invites players to explore the concept of reincarnation through interactive gameplay. Through a series of thematic rounds, each player uncovers thei...

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ILL.24

by Matilde Bjelland

With her research paper done on modern propaganda, Matilde aims to create an interactive digital zine designed after the behaviors created due to an overexposure of the modern medias used today to dis...

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KAWAII JOURNEY

by Melinda Isabella Toms

Kawaii Journey is an interactive card game based on memory and strategy for children aged 8 to 13 years old. The game is suitable for three or more players. Players choose to either duel or challenge ...

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WHOLE

by Milena Medvedeva

WHOLE is a card game designed by Milena Medvedeva as a practical extension of her thesis on using tabletop games to enhance emotional intelligence. The game includes 64 question cards that prompt play...

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"WIE INFORMATIONEN DURCH FASHION VERMITTELT WERDEN.
WIE DER AKTUELLE STAND DER DIGITALISIERUNG IN VIRTUELLEN
MODEPRODUKTEN WIEDER ZU FINDEN IST"

by moritz Jahrbeck

In meiner Bachelorarbeit habe ich mich mit dem Thema “digitale Mode” beschäftigt. Zusätzlich habe ich die Zusammenhänge zwischen der digitalen Mode und der allgemeinen Digitalisierung erörtert...

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THE MIND OF A DYSLEXIC

by Nell Hanna Jacob

Nell Hanna Jacob’s publication, THE MIND OF A DYSLEXIC is a visual representation of dyslexia— a learning disability that profoundly affects reading, writing, and spelling abilities. The piece see...

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SYSTEM RED

by Nicola Massarini

This project revolves around the creation of the visual identity of a rogue-like shooter. The game is called System Red. The images available include designs of the main game logo, faction logos, load...

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UNVEILING PATTERNS: ROUTE SETTERS, SPATIAL DESIGN, ANDTHE ART OF BOULDERING

by Sasha Elizabetha Torrealba Pettersson

Over 14 months, I collected data on tension board climbing routes, noting names, difficulties, and move counts. As the project evolved, I found deeper meaning in climbing and explored new ways to expr...

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ECOLOOP - WASTE MANAGEMENT SERVICE APP

by Sebastian Barberena

We are committed to ensuring a clean and livable life through comprehensive waste management and recycling solutions. Our services range from household disposal and recycling of cardboard, paper, cart...

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DESIGNING SUSTAINABILITY: FIGHTING AGAINST CIGARETTE BUTTS WASTE

by Simona Pignatta

This critical design project aims to raise awareness about recycling cigarette butts. It will demonstrate their potential usefulness with existing examples, and it will show the benefits if a deposit ...

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Young Love

by Svea Pfitzner

Anhand ihrer Fotoserie YOUNG LOVE nähert sich Svea Pfitzner dem Konzept von Liebe, Beziehungen und dem individuellen Leben von jungen Erwachsenen....

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ERÖFFNUNGSKAMPAGNE EINES HAMBURGER TECHNO CLUBS

by Vincent Hofmann

Diese Arbeit untersucht die Marketingstrategien der Hamburger Techno-Szene, basierend auf langjähriger persönlicher Erfahrung und umfangreicher empirischer Forschung. Analysiert werden insbesondere ...

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ON ICE: A SHORT DOCUMENTARY

by Aigerim Zara Raimbek

«On Ice» is a short documentary that shows an insight into the world of figure skating, more specifically Ice Dance, through the story of Karla Maria Karl. She went from single skating to ice dance ...

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SYMBIOSIS

by Anastasiia Verbytska

Symbiosis is a short film in futuristic-art-house style. The main character Aurora gets an early birthday present from her boyfriend – a coupon for a new entertainment development. The company promi...

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ES MUSS NICHT UNBEDINGT HEILEN.

by Cem Ilyas Grönzin

Mit seinem Kurzfilm thematisiert Cem den Umgang mit Verlusten und den Wert von Anstrengung, inspiriert durch das eigene Leben und durch die Beobachtung vom Alltag anderer. Er schuf den Film vor dem Hi...

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BERLIN'S TECHNO FASHION: THE RISE OF NAKT

by Duc Anh Nguyen

...

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THE TO-DO LIST

by Edris Yaver Ghos

"THE TO-DO LIST" ist ein experimenteller Kurzfilm, der die Problematiken der modernisierten, beschleunigten Gesellschaft thematisiert. Der Film zeigt einen jungen Mann, der von einem hochmodernen Trai...

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OMD - TITLE SEQUENCES

by Hasti Arian

Enjoy the work of a student, who loves editing and music videos and decided to learn 3D animation for her Bachelor Project. There are two Title Sequences for a fictive Series, based on a novel called ...

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WIE FUNKTIONIERT EIGENTLICH…? PROPAGANDA

by Joshua Helbig

Mit Hilfe des Erklärfilms WIE FUNKTIONIERT EIGENTLICH…? PROPAGANDA versucht
Joshua Helbig ein komplexes Themenfeld auf die wichtigsten Punkte herunterzubrechen.
Die, an ein Bilderbuch angel...

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change at the core.

by Madeline Westphal

"change at the core" is an experimental film, that shows a young dancer's combative process of identity discovery and personal transformation....

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CYBERPEOPLE

by Marina Tauchius

CYBERPEOPLE ist ein kurzer Animationsfilm im Science-Fiction-Genre. In dieser Arbeit untersucht Marina die zentralen Genre-Aspekte des Sci-Fi im Kontext der Animation und ihre Funktionen in der Dramat...

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KLIMAGERECHTIGKEIT - EINE GLOBALE HERAUSFORDERUNG

by Nikolas Goussis

...

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VIERBEINER IN NOT

by Philip Rösler

In VIERBEINER IN NOT beleuchtet Philip Rösler den Tierschutz in Rumänien, insbesondere bei Hunden und Katzen. Seine Bachelorthesis untersuchte die psychische Wechselwirkung zwischen Mensch und Tier,...

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MUSIKALBUM ALS ERLEBNIS

by Sofya Petrova

Das Musikalbum „Girlhood“ von Sofya Petrova hat nicht nur das Ziel, eine feministische Botschaft zu vermitteln, sondern auch zu demonstrieren, wie das Musikalbum als Medium ein intensiveres Kaufer...

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LOVE ME

by Yasmine Mischo

The narrative music video for Tabeia's song 'Love Me' uses nonlinear storytelling and omissions of information to depict a seemingly ended relationship, with the woman trying to reconcile an...

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Time To Say Goodbye

by Zhaniya Almukhambetova

"Time To Say Goodbye" is a narrative music video by Dozy Jane. ...

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OOP VS DOTS

by Alan Berberov

The performance comparison of OOP and DOTS architectures on mobile devices. Tests were conducted in different game scenarios and highlighted various aspects of game development. The project was made w...

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DESIGN AND DESIGN IDEAS FOR HIGHLY INTERACTIVE DIGITAL SPACES

by Leonard Burkhard Ulrich Volker Neitzel

In a kitchen everything you need, is within reach. Why does the same concept not hold true in video games?...

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TIDY TOMBS

by Lucy Thien Hang Ziener

Tidy Tombs is a cozy game about cleaning tombstones and taking care of an overgrown graveyard. Clean Tombstones, blow away leaves, light candles and grow flowers to decorate the graves. Learn the sto...

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"VISUAL STORYTELLING
HOW DO THE NARRATIVE STRUCTURES AND STORYTELLING TECHNIQUES IN VISUAL STORYTELLING VARY BETWEEN FILM
AND VIDEO GAMES, AND HOW DO THESE VARIANCES INFLUENCE THE WAY STORIES ARE TOLD AND EXPERIENCED?"

by Mert Görgün

...

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GENERATIVE ANTS

by Nayan Bhat

GENERATIVE ANTS is a playful artsy simulation game about ants that draw, and drawing with ants....

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MOONS - DIE KINDER DES JUPITERS

by Emilia Meier

Mit ihrem Bachelorprojekt MOONS - DIE KINDER DES JUPITERS stellt Emilia Meier ein räumlich illustratives Konzept vor, welches sich künstlerisch mit den außergewöhnlichen Oberflächenstrukturen der...

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GROBBEL'S BERATUNGSBÜRO FÜR BERUFE

by Enola Janowski

In ihrem Bilderbuch GROBBEL’S BERATUNGSBÜRO FÜR BERUFE eröffnet Enola Janowski den Dialog für eine spielerische Auseinandersetzung mit der Berufswelt. Die illustrative ...

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EGLE THE QUEEN OF SERPENTS

by Greta Gauronskaite

This series of illustrations, titled Egle the Queen of Serpents, is based on the famous Lithuanian folk tale “Egle the Queen of Serpents” and is intended for an illustrated book. The two pages hig...

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BLACK CAP

by Kerem Akbudak

Kerem Akbudak, BLACK CAP is a manga that explores the themes of loneliness, loss of connection and unhealthy coping mechanisms. Loneliness is a common and terrible experience for everyone.
This gra...

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MISOPHONIA

by Kiara Golombek

In dem Horrorcomic MISOPHONIA thematisiert Kiara Golombek die Angst vor dem Unbekannten. Als Inspiration dieser Arbeit dienten die Werke des Künstlers Junji Ito sowie eigene Erfahrungen der Autorin m...

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ZANNI

by Marit Leste

In ihrem Projekt ZANNI bringt Marit Leste die alte Kunst der italienischen Theatermasken wieder auf die Bühne....

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OFF TRACK

by Matilda Alliksaar

Matilda Alliksaar's prototype comic book OFF TRACK follows the misadventures of two teens as they encounter the supernatural. It is both lighthearted and summery in its visuals and narrative as well a...

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LOST FOR WORDS

by Milan Heinrich

Die Graphic Novel LOST FOR WORDS von Milan Heinrich begleitet auf 63 Seiten den Schriftsteller Arthur Cropeley, der sich in einer Schaffenskrise befindet. Er beschließt, seine Blockade zu überw...

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FERN-NEST

by Ratanaz Dehnadi

In Persian, the "Nest" is a metaphor for home. But what does home really mean? Is it just a specific geographical place or much more than that? Is it something that lives among people, something that ...

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Protoplasma

by Sanjana Umeshkumar

The installation PROTOPLASMA explores the mesmerising nanostructures in microorganisms (insects, animals, etc). Nanostructures are found in the tissues of life forms that absorb and produce colours fr...

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WO WOHNEN UNSERE VÖGEL

by Sarah-Maditha Horn

Anhand ihrer konzeptorientierten Illustrationsreihe für das Lernkartenspiel WO WOHNEN UNSERE VÖGEL, verfolgt Sarah-Maditha Horn den Ansatz der spielerischen Einführung der jüngeren Generationen in...

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CHIMERA: SHATTERED VISIONS

by Sofija Markova

The project "Chimera: Shattered visions" is a large-scale painting created on a canvas made from worn clothes found in second-hand stores. This work is deeply connected with the myths and legends of t...

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DIE EINSAMKEIT MAN SELBST ZU SEIN: WIE DAS SPIEGELBILD SICH AUF WAHRNEHMUNG AUSWIRKT  „SHADES OF SOLITUDE“

by Sophie Sclafani

...

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YOLUN AÇIK OLSUN

by Tolga Boyaci

Innerhalb seiner grafischen Narrative "Yolun açik olsun" zeigt Tolga Boyaci einen persönlichen Einblick in die Erfahrungen seiner Großeltern, die 1962 im Rahmen des deutsch-türkischen Anwerbeabkom...

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”Queer Everyday” Comic Collection of Queer Joy

by Viktoria Velcheva

Viktoria Velcheva’s comic collection  “Queer Everyday” presents the everyday joy queer people experience. It examines the importance of those happy moments and is a response to the lack of repr...

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Design Integration in Business: Analyzing the influence of design processes on product development

by Camila Rodríguez

This study examines how design processes impact important business choices, especially in the initial stages of product definition. By carefully analyzing this relationship, the study aims to highligh...

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IMPLEMENTATION OF BEHAVIORAL DESIGN IN STARTUPS

by Javier Quintanilla Alfaro

In today's startup landscape, integrating Behavioral Design strategically can empower new founders and existing managers to navigate market complexities, drive customer engagement, optimize sales proc...

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YOU, ME, AND CIRCULARITY

by Kenechukwu Nwafor

A study into the participatory role of designers in the circular economy...

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BE NOT AFRAID

by Elif Ipek Aytar

Be Not Afraid is an immersive video sculpture installation that uses biblically accurate angels to symbolize higher dimensional beings. These two sculpture pieces aim to attract the audience through t...

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A HAYSTACK FOR MY NEEDLE

by Eva Perez

Finding a needle in a haystack is tough, but isn’t it tougher to look at your needle and try to find out where the haystack is?...

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STRUCTURED NOTHINGNESS

by Jordan Sambogna

Structured Nothingness is an embodiment of string theory within the context of contemporary society. The project aims to reveal the intricate and interconnected nature of reality by juxt...

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DUAL PRESPECTIVES

by shahnaz

CONCEPT : ...

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DETACHED

by Christian Heymann

Die Entfremdung im Erwachsenenalter ist für Eltern und Kinder ein Albtraum, der aus Not oder Notwendigkeit entsteht. Gründe hierfür sind Scheidung, neue Partner:innen oder Todesfall....

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KAZAKH NOMADS AND THEIR UNIQUE COMPANIONS

by Ella Villinger

...

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AN DÚLRA (NATURE)

by Eoin O'Connor

Nature. No matter where we are at any given moment in this world it is always
present. Throughout human history it has been one of our greatest companions but
often we have taken advantage of th...

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CATCH OUT

by Jesco Frank

CATCH OUT is a photographic Series by Jesco Frank, documenting the lives of modern-day hobos riding freight trains across the United States. This project delves into the subculture of individuals who ...

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MAN DARF IM LEBEN NICHT DIN A4 SEIN

by Johanna Katharina Menke

Sonntag, 09 Juni 2024 ...

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Say Nothing, At All

by Kieran Patrick Loftus

It is human nature to want to belong. To want to be seen. To want to be heard. Depending on where we are, where we come from, what we look like and how we are perceived depends on the c...

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CYANOTYPE REFLECTIONS

by Dilara Tüzün

In the journey of life, we evolve and grow through a continuous process of learning and adaptation. Challenges test our resilience, teaching us perseverance and the value of effort, while successes bu...

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TRAZANDO RAÍCES (TRACING ROOTS)

by Natalia Ruiz Galindo Jimenez de la Cuesta

Natalia Ruiz Galindo's project Trazando raíces is a journey of self-discovery to explore, understand, and redefine the stories that have shaped her identity and that of the women in her fami...

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SHAPING PERCEPTIONS:
A PHOTOGRAPHIC EXPLORATION
IN CONSTRUCTED REALITIES

by Norhane Abbas

A photography series of constructed environments; These scenes are crafted to appear abstract, yet evokes a sense of familiarity and comfort in the viewers....

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VALENTINAS

by Valentina Velasco

"Valentinas" is a photographic series born from a personal cathartic transformation. Through self-portraits, it interprets and explores memories that have caused repressed emotions in the artist. The ...

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VBA (Visual Budgeting Assistant)

by Elham Maddah

The Visual Budgeting Assistant (VBA) integrates conversational AI features with advanced data visualization tools to deliver an innovative and intuitive budget management solution. This assistant enga...

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Gamification in Mobile Banking: improving User Engagement and Financial Literacy through Interactive Experiences

by Kateryna Serdiuk

Axia - is an online banking app that helps people do standard financial operations (checking transactions, analytics, transferring money, exchanging currency, buying crypto, as well as improving finan...

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TECH TEMPLE

by Neeraj Kumar

...

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FLUX ᴬᴿ

by Nicolaj Pfeiler

FLUX is a speculative design for an augmented reality interface that strengthens physiological awareness and promotes emotional intelligence. The key component of the concept is a real-time 3D animati...

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The Pocket Haunted application :
Research project using AR techniques for those who want to
experience excitement similar to an amusement park tour.

by Paksupa Kullavanijaya

This project is designed to allow users to participate in a virtual horror experience by simulating a portable haunted house as if they were visiting a midnight amusement park haunted house from their...