Nissan S13 Re-Imagined

Daniel Bom Kjærbo

The NISSAN S13 RE-IMAGINED, made by Daniel Bom Kjærbo, is a 3d showcase allowing the player to discover and compare similarities of two vehicles. The vehicles are redesigns of the old 80’s Nissan S13 with one of the vehicles having been modified with a body kit. The development of the redesign started as a 2d concept, which was then later turned into a 3d version with minor changes. Inspired by the drift and Bōsōzoku era in the late 19-hundreds Japan, the modifications enhance and exaggerate the car lines allowing for a more aggressive look. The vehicle is intended for game usage which means the elements have been scale down in detail to allow for better performance.

Daniel Bom Kjærbo

I'm 22 and discovered my passion for 3d modeling in 2020 - where I took my first fundamentals course to get me started on my journey. I have since then specialized within 3d models for games, which usually means finding the right balance between details and performance to optimize games to their best ability.

Where do you see yourself in 20 years?

Making 3d models or leading a team of modelers within the games industry or perhaps within product advertisement - either way something with 3d models!

What is a good design for you?

A good design is about fulfilling the purpose of the design to its fullest. The purpose of the design can vary, but in the games industry I would say a good design has the right balance between performance and aesthetics.

What was the most challenging experience during your studies?

Sticking to what I knew, developing within my expertise while also learning and developing within other areas to get a full understanding of game development.

Who or what inspires you?

@The_Kyza - An ex 3d vehicle artist in the games industry starting his own company to develop wide body kits for project cars.

How do you approach a new project?

I usually start with a simple cube... ;)

What advice would you give to students who just started studying in your programme?

Fail early and learn from your mistakes - but ALWAYS remember to have fun.

Have you changed during your studies? How?

I have learned more about what I want after my studies and how to pursue it.

Why did you choose to study in your programme?

I chose to study Game Design because it would prepare me for the game development industry and working as a team to create games - something I knew nothing about when I first arrived.

What are you not going to miss in your studies?

The writing and journals...

How are you going to celebrate your graduation?

Grab a couple of drinks with my fellow graduates!

Sophie Pichtovnikov