The Pocket Haunted application : Research project using AR techniques for those who want to experience excitement similar to an amusement park tour.

Paksupa Kullavanijaya

This project is designed to allow users to participate in a virtual horror experience by simulating a portable haunted house as if they were visiting a midnight amusement park haunted house from their room. There are two ways to play: The First allows users to play with their room as the backdrop and AR ghosts integrated into the real scene. The second lets users take panoramic photos of their room and input the desired horror scene by text, such as Dracula's castle. The program will use AI to generate an image of Dracula's castle based on their room. If the user doesn't like the furniture or the placement of items, they can use AI to generate decorations that fit Dracula's castle concept. Once completed, the user will have a 360-degree Dracula's castle-themed haunted house to explore via mobile or VR.

Additionally, after finishing the scene, the app will save the designed room as a small model in the user’s profile. Users can order this model as a souvenir, similar to those from amusement parks, with the unique feature of using their mobile phones to view small AR ghosts in the model room.

This platform aims to solve the problem of traveling to distant amusement park haunted houses and the dangers of exploring abandoned houses, which can be risky and prone to accidents. The project provides a convenient and easy way for users to enjoy this type of entertainment, making it feel like they are in the actual location. The ability to endlessly customize scenes encourages repeated play, and the option to preserve memories with a tangible, small-room model enhances user engagement. All these features make this app special and intriguing.

Paksupa Kullavanijaya

I am a cartoonist from Thailand. Most of my work revolves around games, comics, and animation. After working in drawing for a long time, I wanted to explore something new and considered switching fields. That's when I discovered the fascinating world of experience design and UX/UI, which I believe could enhance my perspective on my work. Thus, I began studying in this field.

Where do you see yourself in 20 years?

Twenty years is a long time. With the advent of new technologies, the world has become smaller. I am interested in exploring various places and doing many things without travel. I believe that within the next twenty years, we will see the development of virtual platforms for fashion stores that provide an experience similar to walking into a physical store, as well as virtual restaurants that simulate the experience of dining in, rather than just ordering food for delivery. I am excited about the prospect of contributing to this new norm.

What is a good design for you?

You will never know if it's good unless you see your target audience.

What was the most challenging experience during your studies?

English and new programs, but above all, it's about researching users because there are no clear guidelines. It will likely take a long time to become proficient at it.

Who or what inspires you?

If I were to answer unenthusiastically, I'd say this career pays well. But behind the scenes, this profession can create new things and new ways for users, which is beneficial to me as well. In summary, it offers both money and new, amazing experiences. Awesome!

How do you approach a new project?

As mentioned above, I need to find my target group, understand them in every aspect, and practice stepping outside my own beliefs.

What advice would you give to students who just started studying in your programme?

First, determine your goal for studying. "Why?" Once you find that, it will guide you naturally.

Have you changed during your studies? How?

Change, because my confidence has decreased. The more I study, the less I seem to understand. Here, the focus is on user-centric design. In reality, it’s vast and diverse, making me shift my goal from understanding the program to understanding the user. This leads to endless learning, as both users and the market change rapidly. Programs do too. Especially in the age of AI, there's always more to learn. I must embrace being a lifelong learner and always open to new things.

Why did you choose to study in your programme?

Because it offers teachings on UX/UI, which I'm interested in for my career change, and doesn't involve coding. ( But coding is an interesting thing. I might learn some in the future.)

What are you not going to miss in your studies?

Experience design, User analysis, Working with others and Brainstorming.

How are you going to celebrate your graduation?

I will celebrate at an amusement park overseas and of course, visit their haunted houses. Other than that, I think I will observe the people entering the amusement park. (This is a rest but it seems like I still working. Ha XD)

Kris Genevieve (Changmin) Choi