BELARUS – GAMES OF OPPRESSION by Robert Ritter is an activism campaign that deals with a basic problem behind the Olympic Games. Too many times, they were hosted by corrupt regimes with a record of ...
Melis Çelikel's project TRIPTYCH OF UNITY is a mix of illustration and 3D in a triptych format. An attempt to use mixed media to present storytelling from a new angle....
Selma Radz Rodriguez' short film MERCEDITA centers on Urbicia Mercedes, an 80-year-old woman, who ruminates on her long-lasting dedication to the Cuban Revolution. She remembers difficult and wonderfu...
Anlässlich ihrer Forschungsergebnisse erstellte Emilia Holstein die App SYNAPPTHESIE. Durch das App-Design versucht sie anhand simulierter Synästhesie, neue Ansätze zur Kreativitätsförderung ...
With SNEAK N' PEEK, Gjemel Likaj and Cagatay Aydin worked collaboratively to create an immersive, adaptive and therefore unique stealth game experience. Gjemel Likaj examines the question on how to cr...
TOWN OF FORGOTTEN HEROES von Matthias Voigt erforscht, wie ein narratives Spielerlebnis durch prozedural generierte Narration emergent erzählt werden kann.Die Spielenden schlüpfen in die Rolle e...
Carla Rother gestaltet einen Walking Simulator, welcher die Geschichte einer Person erzählt, die nach dem Tod ihrer Großtante in ihr Dorf zurück kehrt. Durch den Besuch unterschiedlicher Orte im Do...
In her series SELF-HEURISTIC PROCESS, Arefeh Ghadirinasab is questioning the rights of men compared to those of women. Coming from a society and culture full of limitation with the lack of freedom viv...
In his game project WORKSPACE, Christopher Bukal Chilicuisa is exploring the positive sides of ludo-narrative dissonance....
Mit DIE LUPEN DES ORIENTALISMUS entwickelte Deren Saylik ein gamifiziertes Tool, welches PoC-Charaktere aus dem Nahen Osten auf ihren Diversitäts- und Orientalismusgehalt hin überprüft. Das ana...
In Yunxu Sang's game ANIMAL ADVENTURE, the player mistakenly enters a mythical world. A place where countless demons and monsters are imprisoned. To get out, the player is being told, there is only on...
The castle of pain, an adventurous experience that can be dangerous and painful, Many creatures entered it, but none came out! Owlet a creature from the sky has decided to enter it and disco...
OF POEMS AND ARCHEOLOGIES, photographed by Maria Kassab, is the creation of a dreamlike narrative focusing on past and present memories about war, violence, and their relationship to religion. Her hom...
Let’s face it. Emotions are complex and let's remove this taboo off of women which says only we are complicated. Human Beings are an intricate work of art and we need apps (not just books) to unders...
Adviye Dermus's identity design RE-ST is about how the past feelings and experiences affect our predictions about the future. Idea of RE-ST comes from a gas lamp which is invented in mid 1970s. In tha...
For MIND-FIT, Ahishek Pal – in a collaborative effort with Manasi Pandkar and Nishanth Kumar – draws on the fact that times have changed when talking about mental health. . Nowadays, mental health...
For MIND-FIT, Nishanth Kumar – in a collaborative effort with Abhishek Pal and Manasi Pandkar – draws on the fact that times have changed when talking about mental health. Nowadays, mental health ...
With YOUR EMOTIONAL SELF, Elisa Roldán Restrepo – in collaboration with Amrita Dutt and Ruben Babu – is presenting AËR, an app that tracks emotions of the user. Building on the assumption th...
Laureen Hayduk untersucht in ihrem Projekt das Potential von Design Thinking in Bezug auf Alltag und Arbeitsumfeld von Erwachsenen mit AD(H)S-Diagnose und entwickelt darauf aufbauend die App OVERVIEW....
COMMUNE – Build and Measure your Social Capital...
How is Medusa connected to the fashion industry? And why do many brands use horses and lions in their logos? What is the meaning of these symbols and where do they come from?...
Nhật Hạ / Summer's A COOL BACHELOR PROJECT questions the potential of some "love to hate" design and typography elements by using them to develop a brand style guide professionally unprofessional,...
LISTEN is a social campaign aimed to advertise the importance of pluralism. It suggests a simple, yet effective, tool - listening to each other. A complex and unorthodox visual style serves the purpos...
SEASON 227 is an interactively haptic visual essay publication, that thematizes the process of rediscovering a long-lost childhood daydream by visualizing an interaction one may have between one’s p...
Cindy Köhlers Projekt SCHEIN UND SEIN – DIE ROLLE UND AUFFÜHRUNG DES SELBST thematisiert, wie wir uns gegenüber anderen darstellen, welche verschiedenen Gesichter es von uns selbst gibt und wie a...
Geborgenheit, Schutz, Liebe und Wärme hat Andra nicht in ihrer gesamten Familie. Das hat Andra nur bei ihrer Mutter Uta. Beide in einem Raum ist keiner von ihnen angespannt. Die Serie konzentriert si...
Teona Kokhodze's MUSEUM OF GEORGIAN SCRIPT is a fictional institution of living thoughts. The multi-functional building illustrates and documents the story of Georgian writing development from its beg...
Sanjana Kalra's FITNESS MOULD aims to help people who have started losing their motivation to get fit and guide them towards a healthy lifestyle. The service focuses on health and fitness directed tec...
Erina Baftiroska’s thesis INTERDISCIPLINARY MENTORSHIP PLATFORM focuses on creating a new approach to online mentoring. With a focus on an interdisciplinary audience and users the platform will aim ...
Though computing algorithms are mediating many areas of our lives, our dreams remain a puzzle of symbols and mysteries, mostly untouched by technology.Aino Leppänen's DREAM TEAM is a speculative ...
Darshana Raykar utilizes her researched-based findings on the best practices in the retail industry to define strategies for a hybrid retail model. She tackles the major hurdle of offering the best-co...
In her photo series POSTBEAUTY, Lucy Szulinska questions what beauty means to us today and our reasons for not accepting ourselves. Szulinska sees beauty as a changing ideal which is twisted and broke...
Karen López explores innovation design and innovation culture in her research-based project CULTURE TRANSFORMATION IN DESIGN-DRIVEN ORGANIZATIONS, finding that design-driven organizations are those t...
The digital platform MEET GALATEA,MEET YOURSELF keeps track of every aspect of the user’s life and provides a different perspective of themselves from an external point of view.Tabish Shakil giv...
Elliott Schwartz seeks to provide the tech-savvy, smartphone using generation with the ability to make the right choices with their money and demystify the stock market. In his project STOCK MARKET CI...
AMORPHOUS is a platform that enables the individual to simulate any environment that aligns with his/her persona in their tangible living space. Elias Akiki provides an immersive personal experience w...
Sawako Tsuzuki’s project PANKET. explores data ecosystems and the effect exploited data under surveillance capitalism has on our daily life. In relation to this, Tsuzuki provides a platform which fo...
Based on a synaesthetic experience, Maria Jose Gatica's SYCO (Synesthetic Composition) becomes an interactive sensorial installation exploring technology towards the perception of our body in space. I...
Michael Tawk's virtual platform A’ARU provides a place for all kinds of artists to expose their work in an unprecedented way, while at the same time allowing people of all walks and backgrounds to c...
Anastasiia Yezhyzhanska’s project LANGUAGE IDENTITY aims to help gain a better understanding of ourselves and our emotions through the languages we speak. Her research finds that those who are able ...
WELLB by Sarisa Leelayouthyotin is a speculative solution that aims to give back the lost control of digital wellbeing to the society through personalised and ethical phone OS features. The approach t...
Polina Postolnyk’s research project BRANDING IN THE DIGITAL ERA consists of an analysis of famous brands and their success, particularly focusing on digital branding. She likens this to an organism ...
IBREEZE by Arunphan Petchgamnerd provides a bridge that links citizens closer to pollution issues, encouraging them to consider their daily behaviour and to understand how they impact on the environme...
In his project ENLIGHTENMENT: A MENTAL GUIDE FOR SELF-AWARENESS, WELL-BEING, AND WORK IN MANAGEMENT CULTURE, Henri Asmar aims to understand how an interplay between eastern Asian philosophy, emotional...
Zina Alatassi creates an experience of presence in the virtual scene, mentally and emotionally, while being in the physical space. Her project THE WITNESS describes the emotions of people witnessing e...
The immersive experience REDEMPTION emulates the experience of a prisoner inside a Bautzen Prison cell that existed from 1906 to 1992.Rekesh Pandey uses high-end virtual reality headsets to showca...
SECOND SKIN is a digital skin camouflage projection device and an app which allows users to add a layer of skin to their body, particularly on their face, using high-speed body projection to be worn o...
Francesca Villa’s project 2 WAYS creates a hybrid art piece that combines aspects of two different but connected realities, ourself and our digital self. The division is represented as a poster and ...
The interactive installation VIRTUAL CIRCUIT explores the relation between reality and illusion, and the cyberspace. Although cyberspace is distinguishable from the physical world, it is often classif...
UNFOLD by Chiara Pozzoli is an information security web platform that provides companies with technical and organizational security measures catered to their needs. The application targets the ineffic...
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