In BLOODLINE – THE LAST HEIR, a 3D stealth game with minor jump & run elements, Ferenc Bela Baldwin intertwined game (mechanic) design, level design and narrative design principles to shape its gameplay spaces and challenges.
The conceptualization and production phases of the game, in a team of three, brought on a multitude of challenges for everyone. Baldwin found himself confronted with complex design decisions at many of the iterative stages, which allowed him to successfully apply the advanced design principles he had previously explored in his thesis.
The final vertical slice of BLOODLINE – THE LAST HEIR features gameplay spaces, consciously designed and constructed to give players a multitude of solutions to solve the game's innate challenges.
A well travelled, former Professional Poker Player, who decided it was time for a career change and became a Game Design graduate and two time scholarship-holder at the University of Europe for Applied Sciences Hamburg.
He constantly looks for opportunities to improve as a professional, as well as a human being. He is passionate about games as a medium, which allow designers to communicate their ideas and principles to a global range of recipients.
The best games can only develop from a collaborative and interdisciplinary effort. Every development process needs to uphold a unified design vision, to fully empower each team. Whether as a creator or contributor, he is highly capable of keeping that vision in focus.
Spearheading a (my own?) games development company. I am a creative visionary, who wants to eventually gather much more talented people than I around me, to achieve great things.
Generally speaking: "Show, don't tell."
In the sense of games as a medium: Don't just make entertainment, but be aware of and take responsibility for the overarching message, which you communicate through your product to a global audience.
The overall workload during the Winter Semester 2020/2021. I say this due to the application process of finding a suitable internship, whilst also having to meet all the individual deadlines for all of my the lectures of the then ongoing semester.
My wife <3
Vision and rough deadlines first. Then, break down the big project into chunks and distribute them over smaller milestones. When that's done, just focus on one step after the other.
If you struggle with time management in particular, or with intrinsic motivation as a whole, the Game Design bachelor studies will break you. This is no joke. :-/
Find ways of becoming organised, early on, and seek a meaningful "Why?" behind your decision to sign up to study Game Design. Otherwise, you'll find yourself chasing your own tail, constantly, and all the potential fun this great subject can bring, will turn into negative emotions. You can do it!
Yes. I started off believing I would pursue Narrative Design in games. 3 years and a bit later, I know I am destined to eventually lead a team and coordinate the efforts of much more talented people than I, so the end result may become something truly astounding. To get there, I will pursue Game Design on a broader spectrum and Narrative Design will be either one of many skills, or remain a passion, entirely. The future is bright, nonetheless...
Because I realised that making your passion your job can be a very smart decision, if you want to be fulfilled by what you are doing. It works for me, at least...
Writing a thesis because I have to, not because I want to. x-D
A fancy dinner with my wife and going to the movies sounds about right. These things have become very special in COVID times, after all.