Darshana Raykar utilizes her researched-based findings on the best practices in the retail industry to define strategies for a hybrid retail model. She tackles the major hurdle of offering the best-co...
Erina Baftiroska’s thesis INTERDISCIPLINARY MENTORSHIP PLATFORM focuses on creating a new approach to online mentoring. With a focus on an interdisciplinary audience and users the platform will aim ...
Logistical processes are the main drivers of our modern globalized economy. The progressive scarcity of resources and the climate issues are pushing for a change in the economy and the industry of log...
Karen López explores innovation design and innovation culture in her research-based project CULTURE TRANSFORMATION IN DESIGN-DRIVEN ORGANIZATIONS, finding that design-driven organizations are those t...
Polina Postolnyk’s research project BRANDING IN THE DIGITAL ERA consists of an analysis of famous brands and their success, particularly focusing on digital branding. She likens this to an organism ...
...
Chelsea Netzband’s and Estefanía Cadena's POETICA AND THE SPACE BETWEEN US is an immersive interactive installation that uses breath as a tool to ground in, and poetic images as an instrument to in...
Francesca Villa’s project 2 WAYS creates a hybrid art piece that combines aspects of two different but connected realities, ourself and our digital self. The division is represented as a poster and ...
RoT...
Luis Cardel’s pavilion SOMOS AGUA combines three main experiences: Estado, Proveniente, and Pantalla de Agua. State (Estado) is a 360 cylindrical, immersive, audiovisual experience that has been dev...
In his interactive video mapping project UNTITLEND, Mertcan Seker creates an unexpected experience in which the uncertain future is examined and explored using random effects linked with sensors and a...
In his project VORÁGINE, Santiago Rodriguez Leal explores violence and arts in Colombia in the form of an installation....
In her project FLOWING, Sony Thellappilly Skariah, explores the socio-spatial design concepts in virtual transformational festivalscapes for paricipants to experience moments of flow. The pandemic has...
The interactive installation VIRTUAL CIRCUIT explores the relation between reality and illusion, and the cyberspace. Although cyberspace is distinguishable from the physical world, it is often classif...
In her photo series POSTBEAUTY, Lucy Szulinska questions what beauty means to us today and our reasons for not accepting ourselves. Szulinska sees beauty as a changing ideal which is twisted and broke...
Though computing algorithms are mediating many areas of our lives, our dreams remain a puzzle of symbols and mysteries, mostly untouched by technology.Aino Leppänen's DREAM TEAM is a speculative ...
Anastasiia Yezhyzhanska’s project LANGUAGE IDENTITY aims to help gain a better understanding of ourselves and our emotions through the languages we speak. Her research finds that those who are able ...
IBREEZE by Arunphan Petchgamnerd provides a bridge that links citizens closer to pollution issues, encouraging them to consider their daily behaviour and to understand how they impact on the environme...
UNFOLD by Chiara Pozzoli is an information security web platform that provides companies with technical and organizational security measures catered to their needs. The application targets the ineffic...
AMORPHOUS is a platform that enables the individual to simulate any environment that aligns with his/her persona in their tangible living space. Elias Akiki provides an immersive personal experience w...
Elliott Schwartz seeks to provide the tech-savvy, smartphone using generation with the ability to make the right choices with their money and demystify the stock market. In his project STOCK MARKET CI...
The experimental platform STRUCTURE combines generative design together with graphic design and explores the capabilities of this merger. Jakub Krehel emulates the process of a machine designing a log...
MORPHOGENISIS–Z investigates the contemporary embodiment of today’s digital counterculture mapping out the new psychogeography of the internet. A space that was a utopian ideal in the 90s, becomes...
Based on a synaesthetic experience, Maria Jose Gatica's SYCO (Synesthetic Composition) becomes an interactive sensorial installation exploring technology towards the perception of our body in space. I...
PROJECT SEEREAL. by Maryam Abdulhameed uses Augmented Reality (AR) gamification to share sensible information that aims to inspire public's imagination. Four experiences are presented (Nike challenge,...
Michael Jabareen presents a normal day in the life of dictator Abu Lsanat in his project DEAR DIARY…...
Michael Tawk's virtual platform A’ARU provides a place for all kinds of artists to expose their work in an unprecedented way, while at the same time allowing people of all walks and backgrounds to c...
Pallavi Patnaik presents the 3D animated short film DROP ISLAND which features a computer-generated fantasy world of social media. The film highlights the human dependency on the fantasies of social n...
CHAKR by PALLAVI SEN is a visualization system designed to represent the dynamic alterations in ones' states of consciousness while listening to rave music. Using speculative technology, a combination...
Sanjana Kalra's FITNESS MOULD aims to help people who have started losing their motivation to get fit and guide them towards a healthy lifestyle. The service focuses on health and fitness directed tec...
WELLB by Sarisa Leelayouthyotin is a speculative solution that aims to give back the lost control of digital wellbeing to the society through personalised and ethical phone OS features. The approach t...
Sawako Tsuzuki’s project PANKET. explores data ecosystems and the effect exploited data under surveillance capitalism has on our daily life. In relation to this, Tsuzuki provides a platform which fo...
SECOND SKIN is a digital skin camouflage projection device and an app which allows users to add a layer of skin to their body, particularly on their face, using high-speed body projection to be worn o...
The digital platform MEET GALATEA,MEET YOURSELF keeps track of every aspect of the user’s life and provides a different perspective of themselves from an external point of view.Tabish Shakil giv...