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BLUTSBRÜDER

by Alexander Krämer

Alexander Krämer thematisiert in seinem Erklärfilm BLUTSBRÜDER das in Deutschland noch immer geltende Blutspende-Verbot für schwule und bisexuelle Männer. Der Film soll zur Aufklärung über die ...

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Khetout // خطوط

by Ali Abdullah

The collection KHETOUT—the Arabic word for “fonts”, “scripts”, or “lines”—presents some of the most distinct and well-designed Arabic typefaces that can be found online for free, devis...

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no:sweat

by Anna Pöhlmann

Innerhalb ihres Designkonzepts der Kosmetikreihe NO:SWEAT thematisiert Anna Pöhlmann die systematische Ausgrenzung sozialer Gruppen durch Gendered Design.
Dabei appelliert sie an den Bedarf nach n...

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Under the same sky

by Anna-Lena Kudritzki

Anhand ihrer Illustrationsreihe UNDER THE SAME SKY nähert sich Anna-Lena Kudritzki der Frage nach den Bedingungen visueller Übertragung von Emotionen. Verschiedene Farben, Formen und Haptiken verkn...

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UNUSUAL

by Benoît Sauthier

Since the end of the 20th century, tattooing has become more popular than ever. But negative stigmata still tend to follow the tattoo community, especially due to the deviant roots inherent to the pra...

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Gegenlesung

by Clara Graß

Im Rahmen des gestalterischen Selbstexperiments GEGENLESUNG unternimmt Clara Graß den Versuch, Körper und Selbst lesbar zu machen. Auf Grundlage der Vermessung von 26 Bereichen des eigenen Lebens is...

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Pointless Design

by Elena Gonzalez Navarro

Elena Gonzalez Navarro’s photographic series POINTLESS DESIGN explores the juxtaposition of people’s need for and obsession with branded products and the social status they impart, and the functio...

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vive – gemeinsam für psychische Gesundheit

by Eva Röhlsberger

Eva Röhlsbergers Projekt VIVE stellt einen neuen Ansatz vor, der anhaltende Stigmatisierung und mangelhafte Behandlung von psychischen Krankheiten aktiv bekämpfen möchte. Ziel von VIVE ist das Empo...

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Ortemotio

by Felina Borchard

Emotionen können gestaltet werden – und bestimmte Parameter können bestimmte Emotionen auslösen, positive wie negative.
Vor diesem Hintergrund dient das Gebrauchsobjekt Stuhl Felina Borchard a...

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Typomo

by Inka Buhk

Inka Buhk stellt mit TYPOMO ein Memoryspiel für Typografie-Interessierte vor. Hierbei steht die Frage im Vordergrund, wie der Parameter der Farbigkeit auf Schrift wirkt.
Farb- und Schriftwahl mit ...

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home.LESS.fashion

by Ira Dorsch

Ira Dorschs Projekt HOME.LESS.FASHION ist ein Projekt mit und um Obdachlose. Ziel von HOME.LESS.FASHION war es, ein humanistisches Kunstprojekt zu kreieren, bei dem es um Zwischenmenschlichkeit geht u...

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SYMBIOSIS:
The Beautiful & The Sublime

by Liana Samira Justus

SYMBIOSIS: THE BEAUTIFUL & THE SUBLIME is a sensorial and emotional exposure to aesthetics. Liana Samira Justus presents an audio-visual teaser for an LP release with an additional record, liner n...

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Raumlos

by Lilly Bremer

„Erst formen wir unsere Räume, dann formen sie uns.” - Winston Churchill

Innerhalb ihrer Installation RAUMLOS eröffnet Lilly Bremer die Möglichkeit der Hinwendung zu dem unsichtbaren Rau...

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Graphic Delinquency

by MIGUEL MONZON

The art of Graffiti is either shocking or goes unnoticed. There is usually no middle ground, leading to it being a marginal practice. By taking Graffiti out of the public space, GRAPHIC DELINQUENCY ai...

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Space

by Norhane Helmy

The mobile app SPACE, by Norhane Helmy, helps the user to escape their physical environment by getting lost and spacing out, while using the application. Various practices are offered that exert the c...

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Unpleasant Design

by Roger Wang

Mit seiner Awarenesskampagne UNPLEASANT DESIGN möchte Roger Wang ein Bewusstsein für Objekte im öffentlichen Raum schaffen, die bestimmte Verhaltensweisen zu verhindern versuchen. Denn neben der Be...

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Corporate Design:
Grevet–
Original Long Distance Cycling

by Sebastian Schrag

In der Gestaltung eines Corporate Designs für GREVET, eine neue Radsportveranstaltung im Gravel-Bereich, untersucht Sebastian Schrag Typografie, Farbgebung und Stimmung verschiedener Erscheinungsbild...

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MAGNUM OPUS - "Creation", "Doorway of Truth", "The Union"

by Sofia Valdes

Sofia Valdes' project MAGNUM OPUS "CREATION", "DOORWAY OF TRUTH", "THE UNION", explores the hermetic symbolism of Wiccan belief, one form of hermeticism. The hermetic system has influenced various bel...

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RARE STUDIOS

by Sophia-Carlotta Parisel

Although the Creative Industry is one of the most inclusive industries, an AIGA survey shows that still 73% of designers are white and only 11% of Creative Directors are female. In response to this, S...

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Bayan Box

by Stephanie Ibanez

Stephanie Ibanez embraces the Filipino heritage and identity in her creation of BAYAN BOX, a subscription box that offers fun and tangible culture sourced directly from the Philippines. The project bu...

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kompo museum

by Tom Chalancon

KOMPO MUSEUM is a fictional museum presented by Tom Chalancon, exploring the art of geometrical shapes and their compositions. For the logo, an algorithm was developed that randomly creates over 600 d...

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Lilli & Camille

by Iris Birke

Iris Birke’s film LILLI & CAMILLE depicts the loss of a loved one—whilst simultaneously experiencing the healing power of nature where memory and vitality exist equally—through a series of a...

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RANTY RACCOON

by Nicola Grassia

The 2D frame-by-frame animation RANTY RACCOON by Nicola Grassia is inspired by old classical TV shows such as "Tom & Jerry" or Warner Bros' "Wile E. Coyote and the Road Runner". The project recrea...

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Ich sehe was, was Du nicht siehst.

by Ninja Annighöfer

Ninja Annighöfers Animationsfilm ICH SEHE WAS, WAS DU NICHT SIEHST spielt mit jener Vieldeutigkeit von Sprache, für die der Alltag blind macht. Sprache wird oft ganz selbstverständlich als eindeuti...

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Gamblingbling

by Eric Staici

With his game GAMBLINGBLING, Eric Staici explores the temptation, extravagance and background of slot games....

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Break the Circle

by Maximilian Pichler

"I can see that you are lost… Don't worry, lost one. I am here for you."...

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Schattengestalten

by Annika Becker

Annika Beckers Illustrationsprojekt SCHATTENGESTALTEN thematisiert das reale Gefühl der Angst – innerhalb einer fantastischen Welt. Anknüpfend an ihre theoretische Auseinandersetzung mit ,realisti...

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Walk in my Shoes

by Elisabeth Antosljak

Die autobiografische Arbeit WALK IN MY SHOES besteht aus audiovisuellen, interaktiven Szenen, in denen Collage sowie analoges und digitales Arbeiten gemischt werden.
Elisabeth Antosljak visualisier...

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The fiction in reality

by Friederike Heuer

Friederike Heuer uses fictional illustrations to explore the deep challenge if and where fiction is already part of our reality. Focussing on the German North Sea Coast, she uses Science Fiction (SF) ...

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UNCOVERED: All Cunts Are Beautiful

by Gio Formenti

In the claymation UNCOVERED: ALL CUNTS ARE BEAUTIFUL, Gio Formenti explores how heteronormative media has damaged the idea of vulva, and subsequently the self-image of people with vulvas. Uncovering t...

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Nine World's End

by Helena Nowotnick

Der Comic NINE WORLD’S END handelt vom nordischen Gott Loki, erzählt dessen Geschichte neu und baut sie um viele Elemente aus. Loki ist in Helena Nowotnicks Version dieser Geschichte ein Antiheld, ...

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Framed Future

by Kyra-Shanice Falkenhagen

Kyra-Shanice Falkenhagen nähert sich in ihrem Projekt FRAMED FUTURE der Frage, wie man neue, bisher nicht existierende Welten erschaffen kann: Welten, in die der/die Betrachter:in eintauchen und die ...

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JINMU – Ein Konzept für League of Legends

by Leonie Jia

JINMU präsentiert ein Konzept für das Spiel 'League of Legends’, in welches ein Charakter aus der chinesischen Mythologie implementiert wird. Leonie Jia stellt hierzu Konzeptzeichnungen sowie eine...

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Tiefenkoller

by Sophie Eilers

Sophie Eilers dreiteilig angedachter Webcomic TIEFENKOLLER basiert auf der Vorlage 15 traditionell skizzierter DIN-A4-Seiten.
Durch den Webcomic folgen die Leser:innen der Hauptfigur Nico, ein Meer...

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Warum ist alles so weit weg?

by William Jiachen Ye

WARUM IST ALLES SO WEIT WEG setzt sich mit der Identitätsfindung des Menschen auseinander. Analysiert werden innere Prozesse wie Verarbeitung, Verstehen und Akzeptanz als auch Verschiebungen und Neue...

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Der Gesang der Flusskrebse

by Yanik Niffeler

Zwei Wochen isoliert von der Aussenwelt. Ein Leben reduziert auf das Minimum. Inspiriert durch die Einsamkeit beschritt ich neue Wege, welche mich zu diesem Werk führten. Ein Werk voller Stille, inne...

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Hybrid Retail - Innovation in Future Retail

by Darshana Raykar

Darshana Raykar utilizes her researched-based findings on the best practices in the retail industry to define strategies for a hybrid retail model. She tackles the major hurdle of offering the best-co...

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Interdisciplinary Mentorship Platform

by Erina Baftiroska

Erina Baftiroska’s thesis INTERDISCIPLINARY MENTORSHIP PLATFORM focuses on creating a new approach to online mentoring. With a focus on an interdisciplinary audience and users the platform will aim ...

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Innovation & Circular Economy: Opportunities for Logistics

by Fabian Rott

Logistical processes are the main drivers of our modern globalized economy. The progressive scarcity of resources and the climate issues are pushing for a change in the economy and the industry of log...

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CULTURE TRANSFORMATION IN DESIGN-DRIVEN ORGANIZATIONS

by Karen López

Karen López explores innovation design and innovation culture in her research-based project CULTURE TRANSFORMATION IN DESIGN-DRIVEN ORGANIZATIONS, finding that design-driven organizations are those t...

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Branding in the Digital Era

by Polina Postolnyk

Polina Postolnyk’s research project BRANDING IN THE DIGITAL ERA consists of an analysis of famous brands and their success, particularly focusing on digital branding. She likens this to an organism ...

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by Razia Shaikh

...

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Poetica and
the Space Between Us

by Chelsea Netzband & Estefanía Cadena

Chelsea Netzband’s and Estefanía Cadena's POETICA AND THE SPACE BETWEEN US is an immersive interactive installation that uses breath as a tool to ground in, and poetic images as an instrument to in...

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2WAYS

by Francesca Villa

Francesca Villa’s project 2 WAYS creates a hybrid art piece that combines aspects of two different but connected realities, ourself and our digital self. The division is represented as a poster and ...

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by Francesco Scolieri

RoT...

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Somos Agua (We Are Water)

by Luis Cardel

Luis Cardel’s pavilion SOMOS AGUA combines three main experiences: Estado, Proveniente, and Pantalla de Agua. State (Estado) is a 360 cylindrical, immersive, audiovisual experience that has been dev...

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Untitlend

by Mertcan Seker

In his interactive video mapping project UNTITLEND, Mertcan Seker creates an unexpected experience in which the uncertain future is examined and explored using random effects linked with sensors and a...

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Vorágine

by S. Gozque

In his project VORÁGINE, Santiago Rodriguez Leal explores violence and arts in Colombia in the form of an installation....

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Flowing.

by Sony Thellappilly Skariah

In her project FLOWING, Sony Thellappilly Skariah, explores the socio-spatial design concepts in virtual transformational festivalscapes for paricipants to experience moments of flow. The pandemic has...

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Virtual Circuit

by Yasemin Okday

The interactive installation VIRTUAL CIRCUIT explores the relation between reality and illusion, and the cyberspace. Although cyberspace is distinguishable from the physical world, it is often classif...

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IN MY NOTHING

by Kantatach Kijtikhun

IN MY NOTHING is a photobook, aiming to present nothingness as the concept of home. Through a series of photos, Kantatach Kijtikhun conveys the understanding that home is where nothingness takes root ...

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On taking up time

by Maike Bergold

“Being a child is like throwing a ball in the air – growing up is watching it fall back down.”
Benedict Wells, Hard Land
In her photographic series ON TAKING UP TIME, Maike Bergold targets...

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Lydias Büro

by Martin Hänsch

Martin Hänschs fotografische Serie LYDIAS BÜRO fokussiert den Blick auf die zunehmende Entfremdung von den Themen Sterben und Tod.
Seit dem Beginn des 20. Jahrhunderts hat sich das Sterben innerh...

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Apoptosis

by Rabi Shehu

Apoptosis...

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Vonovia Award - 2021 Gewinnerin Beste Nachwuchsarbeit

Manchmal ist der Himmel über uns offen.

by Sarah Grethe

The photographic series SOMETIMES THE SKY ABOVE US IS OPEN seeks to explore the concept of home. Sarah Grethe's work accompanies her mother's return to the place where she grew up: a farm in southern ...

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ACTIO | REACTIO

by Thilo Hüser

Thilo Hüser nähert sich in seinem Projekt ACTIO | REACTIO der Frage, ob sich Stillleben eines Musters bedienen. Er greift dafür frühe Erkenntnisse der Gestaltpsychologen Max Wertheimer und Kurt Ko...

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The pleasure of looking

by Victoria Mayr

Victoria Mayr's documentary photo series THE PLEASURE OF LOOKING addresses the artist's relationship to her body—a relationship characterized by diverse feelings and emotions, by femininity and sens...

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PostBeauty

by Lucy Szulinska

In her photo series POSTBEAUTY, Lucy Szulinska questions what beauty means to us today and our reasons for not accepting ourselves. Szulinska sees beauty as a changing ideal which is twisted and broke...

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Dream Team

by Aino Leppänen

Though computing algorithms are mediating many areas of our lives, our dreams remain a puzzle of symbols and mysteries, mostly untouched by technology.
Aino Leppänen's DREAM TEAM is a speculative ...

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Language identity

by Anastasiia Yezhyzhanska

Anastasiia Yezhyzhanska’s project LANGUAGE IDENTITY aims to help gain a better understanding of ourselves and our emotions through the languages we speak. Her research finds that those who are able ...

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iBreeze

by Arunphan Petchgamnerd

IBREEZE by Arunphan Petchgamnerd provides a bridge that links citizens closer to pollution issues, encouraging them to consider their daily behaviour and to understand how they impact on the environme...

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UNFOLD

by Chiara Pozzoli

UNFOLD by Chiara Pozzoli is an information security web platform that provides companies with technical and organizational security measures catered to their needs. The application targets the ineffic...

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Amorphous

by Elias Akiki

AMORPHOUS is a platform that enables the individual to simulate any environment that aligns with his/her persona in their tangible living space. Elias Akiki provides an immersive personal experience w...

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Stock Market Cityscape

by Elliott Schwartz

Elliott Schwartz seeks to provide the tech-savvy, smartphone using generation with the ability to make the right choices with their money and demystify the stock market. In his project STOCK MARKET CI...

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Structure

by Jakub Krehel

The experimental platform STRUCTURE combines generative design together with graphic design and explores the capabilities of this merger. Jakub Krehel emulates the process of a machine designing a log...

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Morphogenesis - Z

by Joe Sahyouni

MORPHOGENISIS–Z investigates the contemporary embodiment of today’s digital counterculture mapping out the new psychogeography of the internet. A space that was a utopian ideal in the 90s, becomes...

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SyCo

by Maria Jose Gatica

Based on a synaesthetic experience, Maria Jose Gatica's SYCO (Synesthetic Composition) becomes an interactive sensorial installation exploring technology towards the perception of our body in space. I...

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Project Seereal.

by Maryam Abdulhameed

PROJECT SEEREAL. by Maryam Abdulhameed uses Augmented Reality (AR) gamification to share sensible information that aims to inspire public's imagination. Four experiences are presented (Nike challenge,...

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Dear Diary ...

by Michael Jabareen

Michael Jabareen presents a normal day in the life of dictator Abu Lsanat in his project DEAR DIARY…...

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A'aru

by Michael Tawk

Michael Tawk's virtual platform A’ARU provides a place for all kinds of artists to expose their work in an unprecedented way, while at the same time allowing people of all walks and backgrounds to c...

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Drop Island

by Pallavi Patnaik

Pallavi Patnaik presents the 3D animated short film DROP ISLAND which features a computer-generated fantasy world of social media. The film highlights the human dependency on the fantasies of social n...

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CHAKR - Visualizing Altered States of Consciousness

by PALLAVI SEN

CHAKR by PALLAVI SEN is a visualization system designed to represent the dynamic alterations in ones' states of consciousness while listening to rave music. Using speculative technology, a combination...

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Fitness Mould

by Sanjana Kalra

Sanjana Kalra's FITNESS MOULD aims to help people who have started losing their motivation to get fit and guide them towards a healthy lifestyle. The service focuses on health and fitness directed tec...

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WellB

by Sarisa Leelayouthyotin

WELLB by Sarisa Leelayouthyotin is a speculative solution that aims to give back the lost control of digital wellbeing to the society through personalised and ethical phone OS features. The approach t...

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Data Openness and Transparency

by Sawako Tsuzuki

Sawako Tsuzuki’s project PANKET. explores data ecosystems and the effect exploited data under surveillance capitalism has on our daily life. In relation to this, Tsuzuki provides a platform which fo...

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second skin.

by Shahrukh Siddiqui

SECOND SKIN is a digital skin camouflage projection device and an app which allows users to add a layer of skin to their body, particularly on their face, using high-speed body projection to be worn o...

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meet galatea, meet yourself

by Tabish Shakil

The digital platform MEET GALATEA,MEET YOURSELF keeps track of every aspect of the user’s life and provides a different perspective of themselves from an external point of view.
Tabish Shakil giv...