The project explores the potential to perceive the invisible multi-substance of data that permeates our world by collecting data from the Twitter API in real-time and investigating how data from a pla...
Zeit vermitteln und Zeit visualisieren um Zeit zu erzählen. Darin bestand die Aufgabe des Kurses „Informationsdesign“ bei Christoph Büch. Im Rahmen des Symposiums „Zeit erzählen“ vom 2...
Eine ganze Generation ist durch e-Gurus verführt worden, von Zeichenwelten als virtual realities zu sprechen und Gebrauch zu machen. Aber eine Wirklichkeit ist eben keine, wenn sie virtuell...
The Film and Motion Design Department and Media Spaces Department worked together on project named Guerilla Projection Mapping.Projects by Nadin Heinke, Fabian Beneking, Dominic Soots, Safak Ancar...
Tech Open Air / Berlin 2018 „RE/VOLVE“ Media Spaces Masterstudierende und BA-Studierende des Studiengangs Film + Motion Design gestalten in der Sound Chamber des Funkhauses Berlin eine interaktive...
A collaboration with the Master in Transdisciplinary New Media at Paris College of Arts, Fall 2019....
The multidisciplinary project CLOUD 120* created by Ahmed Al Zeyat goes under the digital reality realm. It introduces an experience that integrates public sculpture with music audiation in an interac...
Almost everyone believes in some sort of Afterlife. The stories of people who have experienced NDEs live to tell of a highly aesthetic experience. This project analyses the pathicity of NDEs fro...
The interactive installation VIRTUAL CIRCUIT explores the relation between reality and illusion, and the cyberspace. Although cyberspace is distinguishable from the physical world, it is often classif...
Francesca Villa’s project 2 WAYS creates a hybrid art piece that combines aspects of two different but connected realities, ourself and our digital self. The division is represented as a poster and ...
In her project FLOWING, Sony Thellappilly Skariah, explores the socio-spatial design concepts in virtual transformational festivalscapes for paricipants to experience moments of flow. The pandemic has...
In his interactive video mapping project UNTITLEND, Mertcan Seker creates an unexpected experience in which the uncertain future is examined and explored using random effects linked with sensors and a...
Chelsea Netzband’s and Estefanía Cadena's POETICA AND THE SPACE BETWEEN US is an immersive interactive installation that uses breath as a tool to ground in, and poetic images as an instrument to in...
Luis Cardel’s pavilion SOMOS AGUA combines three main experiences: Estado, Proveniente, and Pantalla de Agua. State (Estado) is a 360 cylindrical, immersive, audiovisual experience that has been dev...
In his project VORÁGINE, Santiago Rodriguez Leal explores violence and arts in Colombia in the form of an installation....
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The project Et Cetera is a spatial poem that explores the cyclical nature of our existence and quest for knowledge. It was inspired by Immanuel Kant’s theory of the Sublime, a prominent concept in t...
BONE is an audio-visual installation created for the launch of ‘Bone Table Lamp’— a lamp inspired by bone cells and characterized by essential design and a sophisticated production method. The i...
The project THE MEDIA-PLAYER creates a spatial experience, using an everyday object and taking inspiration from the semantics and technique of the very first known example of the moving image: “Assy...
The aim of the installation CONTAINER is to recreate a three-dimensional system of Container. The Mental, Corporal, and Environmental frame dwelling in the same static and objective space: their cohab...
Objects carry in themselves a meaning and contain multiple stories. Every moment of history has certain objects that represent them: Some pieces carry characteristics of their own temporality that all...
Crossing thresholds, isolating oneself from the everyday to see things that are otherwise missed: this describes what Shruti Malik calls a “break space”. THE BREAK SPACE – DOCUMENTING THE UNFAMI...
This project designs a visitor experience in order to REVEAL THE AURA of the exhibition space. Rather than an object-based approach, the essence is creating a touching, deep and audience-oriented expe...
VR offers new possibilities for the ancient practice of creating religious spaces. It can become a new tool for modern people to experience religion, regardless of whether or not its creators intend t...
The project MEMOR(IA)S first shows how the machine has evolved to the point where it can show us how it processes its own memories. It then guides us to a representation of what a dream means to a com...
IN ABSENTIA - The notions of ‘free movement’ and ‘non-separation’ are the two main contradictions we see playing an important role in this piece. Considering our world as a big network of perc...
A space of self imagination, a vast field of possibilities, the viewer left with a rekindled urge to take an adventure of the mind. Contemporary art has embraced labels of selfdescription: an abstr...
Digital Pillory Naming and shaming—it’s a practice that has found its resurgence on social media. This installation aims to show-case its agression and how it puts those on the receiving end in a...
The video installation is a synchronic story of a family: 3 generations, 4 characters. How does each of them deal with their own pain and the pain of the others? ...
Looks to explore the relationship between real and virtual spaces. By suspending external stimuli, the project aims to portray the potential implications of future technologies and their resulting eff...
A visualisation of the ancient Daoist allegory, THE BUTTERFLY DREAM. In the story, the philosopher Zhuangzi dreams of becoming a butterfly. After he wakes up, he cannot figure out if he himself was ...
Our immersion in the virtual world gets bigger every day, leaving the natural behind. It is becoming more complicated to understand the division between the physical and the virtual when the rules of ...
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